Kotlin is now Google’s preferred language for Android app development

Google today announced that the Kotlin programming language is now its preferred language for Android app developers.

“Android development will become increasingly Kotlin-first,” Google writes in today’s announcement. “Many new Jetpack APIs and features will be offered first in Kotlin. If you’re starting a new project, you should write it in Kotlin; code written in Kotlin often mean much less code for you–less code to type, test, and maintain.”

It was only two years ago at I/O 2017 that Google announced support for Kotlin in its Android Studio IDE. That came as a bit of a surprise, given that Java had long been the preferred language for Android app development, but few announcements at that year’s I/O got more applause. Over the course of the last two years, Kotlin’s popularity has only increased. More than 50% of professional Android developers now use the language to develop their apps, Google says, and in the latest Stack Overflow developer survey, it ranks as the fourth-most loved programming language.

With that, it makes sense for Google to increase its Kotlin support. “We’re announcing that the next big step that we’re taking is that we’re going Kotlin-first,” Chet Haase, Chief Advocate for Android, said.

“We understand that not everybody is on Kotlin right now, but we believe that you should get there,” Haase said. “There may be valid reasons for you to still be using the C++ and Java programming languages and that’s totally fine. These are not going away.”


Source: Tech Crunch

Google now lets developers build games for its smart displays

At its I/O developer conference, Google today announced that it is opening up its Smart Display platform to developers. Until now, there was no real way for developers to target devices like the newly-renamed Nest Hub. Only Google’s own first-party services got full access to the display. Now, however, Developers will be able to start developing Google Assistant actions for these displays, starting with games.

I wouldn’t expect that we’ll see very complex and highly-graphical games on smart displays, but this is a good surface for word games or similar casual games. We are talking about relatively low-end hardware, after all. The fact that the games are based on HTML, CSS and JavaScript also enforces some limits to what developers can do with this platform. Given that Google itself is now using its Flutter multi-platform framework to build some of its own smart display experiences, chances are that developers, too, will be able to bring their games to these devices in the same way, too.

To enable this, Google is launching Interactive Canvas, a new API that allows developers to create full-screen experiences. This will actually work across Android and smart displays.

Over time, the company plans to open up the smart display platform to other third-party experiences as well. When exactly that will happen remains to be seen, though. The only timeline Google is committing to is ‘soon.’


Source: Tech Crunch

Google launches new Assistant developer tools

At its I/O conference, Google today announced a slew of new tools for developers who want to build experiences for the company’s Assistant platform. These range from the ability to build games for smart displays like the Google Home Hub and the launch of App Actions for taking users from an Assistant answer to their native apps, to a new Local Home SDK that allows developers to run their smart home code locally on Google Home Speakers and Nest Displays.

This Local Home SDK, may actually be the most important announcement in this list, given that it turns these devices into a real hardware hub for these smart home devices and provides local compute capacity without the round-trip to the cloud. The first set of partners include Philips, Wemo, TP-Link and LIFX, but the SDK will become available to all developers next month.

In addition, this SDK will make it easier for new users to set up their smart devices in the Google Home app. Google tested this feature with GE last October and is now ready to roll it out to additional partners.

Developers who want to take people from the Assistant to the right spot inside of their native apps, Google announced a preview of App Actions last year. Health and fitness, finance, banking, ridesharing and food ordering apps can now make use of these built-in intents. “If I wanted to track my run with Nike Run Club, I could just say ‘Hey Google, start my run in Nike Run Club’ and the app will automatically start tracking my run,” Google explains in today’s announcement.

For how-to sites, Google also announced extended markup support that allows them to prepare their content for inclusion in Google Assistant answers on smart displays and in Google Search using standard schema.org markup.

You can read more about the new ability to write games for smart displays here, but this is clearly just a first step and Google plans to open up the platform to more third-party experiences over time.


Source: Tech Crunch

Google launches Jetpack Compose, an open-source, Kotlin-based UI development toolkit

Google today announced the first preview of Jetpack Compose, a new open-source UI toolkit for Kotlin developers who want to use a reactive programming model similar to what React Native and Vue.js.

Jetpack Compose is an unbundled toolkit that is part of Google’s overall Android Jetpack set of software components for Android developers, but there is no requirement to use any other Jetpack components. With Jetpack Compose, Google is essentially bringing the UI-as-code philosophy to Android development. Compose’s UI components are fully declarative and allow developers to create layouts by simply describing what the UI should look like in their code. The Compose framework will handle all the gory details of UI optimization for the developer.

Developers can mix and match the Jetpack Compose APIs and view with those based on Android’s native APIs. Out of the box, Jetpack Compose also natively supports Google’s Material Design.

As part of today’s overall Jetpack update, Google is also launching a number of new Jetpack components and features. These range from support for building apps for Android for Cars and Android Auto to an Enterprise library for making it easier to integrate apps with Enterprise Mobility Management solutions and built-in benchmarking tools

The standout feature, though, is probably CameraX, a new library that allows developers to build camera-centric features and applications that gives developers access to essentially the same features as the native Android camera app.


Source: Tech Crunch

Bubble-driven boom in M&As hides steep costs long-term

Driven by ultra-easy central bank policy, global merger and acquisition activity is exploding. The value of transactions in the first eight months of 2018 reached $3.3 trillion worldwide, a 39% increase from 2017, and the market can expect another record-setting year in 2019. What does this mean? The data suggests that optimism about the efficacy of M&As has never been higher. Businesses are increasingly looking to M&As as the way to grow.

Growth is good, but growth can also be cancerous. Financial and strategic calculus may suggest a perfect fit between two companies, but that calculus is mostly irrelevant to the long-term success of an M&A transaction. What looks on paper to be a perfect fit ends up in protracted conflict arising from a mismatch of cultures, values and ideologies. Those intangible factors are often only obvious in hindsight, and it is tempting for decision makers to ignore them because of their very intangibility; after all, if it is not part of the model, it cannot possibly exist, right?

Most acquisitions fail. That is the sobering reality. 

Issues of high executive turnover, labored transition periods and lowered production standards arise when businesses either jump into a deal too quickly or leave internal disagreements unchecked for too long. It is not a secret that M&As have drawbacks, and a lot of ink has been spilled outlining the potential pitfalls of mergers and acquisitions. For a lot of companies, staying private and addressing issues internally is the best path to steady growth. It may not make for a bold headline or improve a company’s financial valuation, but there are real benefits to avoiding M&As altogether.

Facebook’s WhatsApp and Instagram acquisitions will rank among the most successful in all of tech. Yet, even with that success, issues of culture and values have come to the fore longer term.

Late-stage executive churn

In 2003, the Harvard Business Review looked at executive churn within targeted companies. It reported, “On average, about a quarter of the executives in acquired top management teams leave within the first year, a departure rate about three times higher than in comparable companies that haven’t been acquired. An additional 15% depart in the second year, roughly double the normal turnover rate.”

Upon further research, the Harvard Business Review survey found that “executives continued to depart at twice the normal rate for a minimum of nine years after the acquisition.” If we look at a company like Facebook, the Harvard study’s churn timeline doesn’t seem so far-fetched.

Back in 2012, Mark Zuckerberg was unjustly mocked for what was then an unthinkable $1 billion bid to buy Instagram. Five years later, Instagram was seen as perhaps Facebook’s most successful acquisition. Then, from disagreements with Facebook and the urge to start something new, Kevin Systrom and Mike Krieger, the co-founders of Instagram, exited the company at the end of last year. Nicole Jackson Colaco, Instagram’s director of Public Policy, left the company in early 2018. Around the same time, Keith Peiris, Instagram’s AR/Camera product lead, moved on as well. According to TechCrunch, “Instagram’s COO Marne Levine who was known as a strong unifying force, went back to lead partnerships at Facebook. Without an immediate replacement named, Instagram started to look more like just a product division within Facebook.”

Growth is good, but growth can also be cancerous.

Loss of autonomy — and even the perceived loss of autonomy — can be a prime driver of executive churn at targeted companies. In 2018, Facebook also lost Jan Koum, a board member and the co-founder of WhatsApp, the company Zuckerberg acquired in 2014 for $19 billion. Many speculated that Koum’s departure came after concerns about data privacy and Facebook’s advertising model. In either case, Koum’s departure was born out of concern for his company’s ability to function autonomously within Facebook — a concern, we’re learning, that was justified.

What we see here is the exodus of key decision-makers at two targeted companies. With Instagram and WhatsApp, Facebook is now left to move these properties forward without the help of critical executives who know the products they created more intimately than their acquirer ever could. It’s yet to be seen how much and in what ways these personnel changes will hurt Facebook’s bottom line. Facebook is still reporting substantial revenue growth year-over-year, but these recent departures make for a cloudier outlook. Keep in mind that WhatsApp and Instagram would count as major successes.

Righting the ship

Fortune ran an article in 2014 outlining some of the problems with acquisitions. One of the companies they reported on was Aptean, a roughly 1,500-person business software company formed in 2012 from a merger of CDC Software and Consona. Both CDC Software and Consona were the product of several previous acquisitions. The company had become a daisy chain of acquired businesses strung together under one name.

According to Aptean’s own chief architect, “The result was 30 companies that were really never integrated with each other. We had 30 vertically organized separate companies doing their own things, with their own tools. Everything from HR to software delivery and launch was in the hands of the product teams. There were attempts to try and solve that but there was really no interest.”

Aptean, like so many other companies, was not prepared for the herculean task of retraining and acclimating hundreds of workers. It can take years to onboard new teams, requiring long adjustment periods for employees who need to learn new systems and management styles. According to Forbes,”Worker experiences can vary dramatically even if values are aligned. You can speed up assimilation with focus, resources, support, communication and transparency, but it still takes time.”

Early M&A struggles can be managed, but it takes recognition at the point of conflict.

Acquisitions are often initiated to solve a problem then and there, so long acclimation periods require time most businesses don’t have or are unwilling to give. Aptean was willing to put in the work to shore up foreseeable issues that come from a business model built on mergers and acquisitions. If there’s one thing to learn from Aptean it’s that early M&A struggles can be managed, but it takes recognition at the point of conflict to enact a plan to remedy the situation.

One fairly recent M&A that has received a lot of attention is Amazon’s purchase of Whole Foods. If we look at Whole Foods one year after the acquisition, a familiar narrative to Facebook and Aptean arises, only now Amazon and Whole Foods have the added challenge of competing in the retail space while maintaining customer satisfaction.

Growing pains

Similar to Instagram and Whatsapp, Whole Foods was a big fish in a big pond that has been swallowed by a blue whale. To what end? As The Wall Street Journal points out, “More than a dozen executives and senior managers have left since Amazon acquired Whole Foods last year, according to former employees and recruiters steering them to new jobs.”

There appears to be little harmony between Amazon and Whole Foods right now, and the bruises are already showing. Whole Foods may be reporting a 19% rise in sales year-over-year, but customers are complaining about the quality of their produce. Businesses are weary of steep price hikes for prime shelving space, and perhaps most concerning of all, Amazon — the blue whale — isn’t getting the return on its investment.

Late last year, Forbes ran an article about the Amazon-Whole Foods deal, writing, “Amazon, even after acquiring Whole Foods for $13.7 billion in 2017 and offering two-hour grocery delivery service, is finding little success in the grocery business.” It may be that Amazon’s plans for Whole Foods are far-reaching and require several years to fall into place, but just like Facebook, the company is encountering problems now that if gone unaddressed could jeopardize the viability of the acquisition. Bloomberg reported that, “The number of Amazon Prime members who shop for groceries at least once a month declined in 2018 compared with 2017… The drop was surprising given the company’s Whole Foods investment and expansion of two-hour delivery service Prime Now.”

In the short-term, we see that shoppers at Whole Foods are unhappy, vendors are feeling pinched and Amazon is losing money to Walmart and Kroger and Target (businesses with more physical stores to service online orders). Looking ahead, Amazon’s plans for Whole Foods are ambitious, and with proper management of these early issues, this acquisition could prove beneficial to both companies, but only time will tell.

The perks of going it alone

An overwhelming majority of companies that engage in M&As are public. The reason for this is because public companies are accountable to their shareholders, who demand revenue growth year-over-year. The fastest way for a business to demonstrate growth and reinvest capital is to acquire another company. When financial valuations, shareholders and exit strategies are top of mind for a business, little attention is paid to company culture.

Good company culture is becoming harder to find as businesses increasingly turn to M&As to solve their problems.

Now consider a private company that avoids M&As. Over time, that company can benefit immensely from its autonomy. Money that would have otherwise been used to buy a competing business can be reinvested into R&D and far-reaching growth projects that may not suit the revenue timeline of a shareholder. Executive turnover is lower, which leads to lower churn, company-wide. These benefits contribute to company culture. Demonstrating good company culture means that employees stay longer and are given the opportunity to work on projects that excite them. Good company culture is becoming harder to find as businesses increasingly turn to M&As to solve their problems.

Look before you leap

Ultimately, expectations and creative control have always loomed large over the fate of any merger or acquisition. It is natural for a business to want to absorb the brain trust of a competing company. Buying out a business to integrate its products into your suite can be a sound financial practice as well. But when things go south — whether that be through executive churn at the targeted company or problems with integration — people rarely point to the baked-in complications associated with M&As as a responsible party.

With each acquisition, a business may be forfeiting a part of its core DNA. There are issues of long-term employee retention and ideological compatibility that weigh heavy on any M&A. What’s more, acquisitions can require 10-year implementation plans (or longer), but with such a high turnover rate, it becomes incredibly difficult to make the transition work.

In the abstract, warning against these issues can come off as patronizing. But with this year expected to bring more M&A activity than 2018, the best way for businesses to assess the merits of a merger or acquisition tomorrow is to study the troubles befallen many high-profile companies today.


Source: Tech Crunch

An Xbox controller with a built-in Braille display is Microsoft’s latest gaming accessibility play

Microsoft has been leaning into accessibility in gaming lately, most visibly with its amazing Adaptive Controller, and a new patent suggests another way the company may be accommodating disabled gamers: an Xbox controller with a built-in Braille display.

As you might expect, it’s already quite hard for a visually-impaired gamer to play some games, and although that difficulty can’t be entirely alleviated, there are definitely things worth doing. For instance: the text on screen that sighted people take for granted, documenting player status, items, onscreen dialogue or directions — how could these be read by a low-vision gamer who might be able to otherwise navigate the game world?

In many circumstances a screen reader is what a visually-impaired person would use to interact with this kind of data, but often that text is relayed to them in audio form, which is far less appealing an option when you’re in-game. Who wants to have a computer voice reading off your armor levels and inventory burden while you’re trying to take in the ambient environment?

There are already some Braille display accessories for this kind of thing, but there’s nothing like having support direct from your console’s designer, and that’s what Microsoft has demonstrated with its patent for a Braille-enabled controller.

The patent was filed last year and just recently became public, and was soon spotted by German tech site Let’s Go Digital; there have been no official announcements, though the timing is favorable for an E3 reveal. That said patents don’t necessarily represent real products in development, though in this case I think it’s worth highlighting regardless.

The Braille Controller, as it’s referred to in the patent, is very much like an ordinary Xbox One gamepad, except on the back there appears to be a sort of robotic insect sticking out of it. This is the Braille display, consisting of both a dot matrix that mechanically reproduces the bumps which players can run their fingers over, and a set of swappable paddles allowing for both input and output.

The six paddles correspond to the six dot positions on a Braille-coded character, and a user may use them to chord or input text that way, or to receive text communications without moving their fingers off the paddles. Of course the mechanisms could also be used to send haptic feedback of other types, like directional indicators or environmental effects like screen shake. I wouldn’t mind having something like this on my controller, in fact.

Naturally this means games will need (and increasingly are including) a metadata layer for this kind of conversion of visual cue to auditory one, and vice versa, among many other considerations for gamers with disabilities. It’s on everyone’s minds but Microsoft and Xbox seem to be taking more concrete steps than the rest, so kudos to them for that. Hopefully their leadership in this space will help convince other developers and manufacturers to join up.

We’ll be sure to ask the Xbox team about their plans for this controller design and other accessibility improvements when we talk with them at E3 in June.


Source: Tech Crunch

Uber and Lyft drivers are striking ahead of Uber’s IPO

With Uber expected to make its debut on the public market by Friday, May 10, on-demand ride-hailing drivers are planning to strike on Wednesday. The New York Taxi Workers Association is calling on U.S.-based drivers to stand in solidarity with drivers in London and log off from both Uber and Lyft on May 8 between 7 a.m. and 9 a.m.

“In the IPO filing, Uber said drivers will only get more dissatisfied because they plan to cut our pay and stop incentives,” NYTWA member Sonam Lama said in a press release. “We don’t want our wages to stay just minimum. We want Uber to answer to us, not to investors. The gig economy is all about exploiting workers by taking away our rights. It has to stop. Uber is the worst actor in the gig economy.”

In San Francisco, drivers are organizing a protest at Uber’s HQ followed by a 12-hour app shutoff. In a statement to TechCrunch, an Uber spokesperson said drivers are at the core of its service.

“Drivers are at the heart of our service─we can’t succeed without them─and thousands of people come into work at Uber every day focused on how to make their experience better, on and off the road,” an Uber spokesperson said. “Whether it’s more consistent earnings, stronger insurance protections or fully funded four-year degrees for drivers or their families, we’ll continue working to improve the experience for and with drivers.” When Lyft went public, “it was a sad day,” Gig Workers Rising organizer Shona Clarkson told TechCrunch last month.

“It’s hard to see this company making tons of money when you have insecure housing or aren’t sure you can make rent or pay medical bills,” she said.

In response, Lyft drivers went on strike in San Francisco and San Diego. While some drivers want to be W-2 employees and others don’t mind being 1099 independent contractors, these drivers are united around wanting higher wages, transparent policies around wages, tips, fare breakdowns and mileage rates, benefits and a voice, Clarkson said.

“Lyft drivers’ hourly earnings have increased over the last two years, and they have earned more than $10 billion on the Lyft platform,” a Lyft spokesperson told TechCrunch. “Over 75% drive less than 10 hours a week to supplement their existing jobs. On average, Lyft drivers earn over $20 per hour. We know that access to flexible, extra income makes a big difference for millions of people, and we’re constantly working to improve how we can best serve our driver community.”

As part of their respective IPOs, both Uber and Lyft offered some drivers bonuses but pale in comparison to what executives will walk away with. Lyft, for example, offered some drivers up to a one-time bonus of $10,000. Similarly, Uber offered some drivers a bonus up to $40,000.

Drivers I know who were offered that deal from Lyft in the lead up to IPO were incredibly insulted and angry about it,” Clarkson said. “Both companies just do a lot of PR work to make it seem like they’re treating drivers well.”

Uber is pricing its IPO between $44 to $50 a share, seeking a valuation up to $84 billion. Lyft set a range of $62 to $68 for its IPO, seeking to raise up to $2.1 billion. Since its debut on the Nasdaq, Lyft’s stock has suffered after skyrocketing nearly 10% on day one. Lyft is currently trading at around $60 per share.


Source: Tech Crunch

Facebook updates its video guidelines to promote original content, loyal and engaged viewership

Facebook today announced a series of changes to the way it ranks videos on its social network, which determines how widely they’re distributed. According to the updated guidelines, Facebook will now prioritize videos that focus on original content, those where users are engaged for longer periods of time and those where users return repeatedly to watch more.

The company wants to feature more high-quality videos, and less of those that feature “unoriginal or repurposed content” from other sources where there’s been little value added, it says. That seems to imply a bit of crackdown on the prolific video memes — those that lift someone else’s content (sometimes without proper credit) and then publish it to their own Page to cash in.

Facebook says it’s also now going to demote videos from Pages that are involved in Sharing Schemes. These are programs run by unethical content mills that compensate other Page owners for posting content and running ads to promote it.

In addition, Facebook will reward videos that have a more engaged and loyal fan base.

Before, Facebook encouraged video creators to keep their viewers watching for at least a minute. Going forward, it will actively add more weight in rankings to those videos where viewers watch for at least three minutes.

And it will reward videos where viewers repeatedly return to watch week after week.

The goal with the changes is to promote those videos that people value, the company says, while also helping great video creators reach more people across the social network by way of improved distribution.

The changes come at a time when Facebook’s video effort, Facebook Watch, is facing increased competition for viewers’ time and interest from a range of players, including Apple’s streaming service Apple TV+, as well as number of places to watch free, ad-supported content, like The Roku Channel or Amazon’s IMDb, for example, in addition to, of course, YouTube. And soon, the highly anticipated streaming service from Disney will eat into more of viewers’ time, too.

Facebook Watch has also been dinged for featuring low-quality content compared to newcomers like Apple TV+, which has signed big-name talent like Spielberg, Witherspoon and Oprah. Meanwhile, Facebook Watch has focused on things like MTV’s “The Real World” or “Buffy” re-runs in terms of its “premium” content.

With YouTube recently promising its own original content will become free and ad-supported in time, Facebook needed to keep up by making its own video site less meme-filled and more engaging than before. That can only happen if it promotes videos when they meet certain quality thresholds — which is what these guidelines aim to address.


Source: Tech Crunch

Where top VCs are investing in media, entertainment & gaming

Most of the strategy discussions and news coverage in the media and entertainment industry is concerned with the unfolding corporate mega-mergers and the political implications of social media platforms.

These are important conversations, but they’re largely a story of twentieth-century media (and broader society) finally responding to the dominance Web 2.0 companies have achieved.

To entrepreneurs and VCs, the more pressing focus is on what the next generation of companies to transform entertainment will look like. Like other sectors, the underlying force is advances in artificial intelligence and computing power.

In this context, that results in a merging of gaming and linear storytelling into new interactive media. To highlight the opportunities here, I asked nine top VCs to share where they are putting their money.

Here are the media investment theses of: Cyan Banister (Founders Fund), Alex Taussig (Lightspeed), Matt Hartman (betaworks), Stephanie Zhan (Sequoia), Jordan Fudge (Sinai), Christian Dorffer (Sweet Capital), Charles Hudson (Precursor), MG Siegler (GV), and Eric Hippeau (Lerer Hippeau).

Cyan Banister, Partner at Founders Fund

In 2018 I was obsessed with the idea of how you can bring AI and entertainment together. Having made early investments in Brud, A.I. Foundation, Artie and Fable, it became clear that the missing piece behind most AR experiences was a lack of memory.


Source: Tech Crunch

Google refreshes Android Auto with new features and a darker look

Android Auto — the in-car platform that brings the look and functions of a smartphone to the vehicle’s central screen — is getting a new look and improved navigation and communication features that will roll out this summer.

The improvements and new look were revealed Monday during Google I/O 2019, the annual developer conference.

The most noticeable change might be the overall look of Android Auto. It now has a dark theme, new fonts and color accents designed to make it easier for drivers to quickly and more easily see the content on the car’s central screen.

The new version of Android Auto has also improved its notifications. Drivers can choose to view, listen and respond to messages and calls more easily.

Engineers have updated the software to make it more seamless. The system, if properly enabled, would pop up on the car’s screen once the vehicle was turned on. However, the user would still have to restart their media or navigation option. Now, Android Auto will continue playing the media and navigation app of the driver’s choice. Drivers can tap on a suggested location or say “Hey Google” to navigate to a new place.

The navigation bar on Android Auto has changed, as well. Drivers will be able to see their turn-by-turn directions and control apps and phone on the same screen.

Finally, the platform has been adjusted so it will fit various sized-screens. Android Auto now maximizes the in-car display to show more information, like next-turn directions, playback controls and ongoing calls.

Android Auto is not an operating system. It’s a secondary interface — or HMI layer — that sits on top of an operating system. Google released Android Auto in 2015. Rival Apple introduced its own in-car platform, Apple CarPlay, that same year.

Automakers that wanted to give consumers a better in-car experience without giving Google or Apple total access quickly adopted the platform. Even some holdouts, such as Toyota, have come around. Today, Android Auto is available in more than 500 car models from 50 different brands, according to Android Auto product manager Rod Lopez.

Google has since developed an operating system called Android Automotive OS that’s modeled after its open-source mobile operating system that runs on Linux. Instead of running smartphones and tablets, Google modified it so it could be used in cars. Polestar, Volvo’s standalone performance electric car brand, is going to produce a new vehicle, the Polestar 2, that has an infotainment system powered by Android Automotive OS.


Source: Tech Crunch