Many Xbox Ones aren’t working right now due to Xbox Live outage

If you just tried to turn on your Xbox One and were met with nothing but a black screen: you’re not alone.

A particularly bad outage in Xbox Live’s core services is causing the console to get stuck at boot. Microsoft is aware of the outage, and says they’ve “identified the cause”.

The issue seems to be impacting enough users that even Microsoft’s server status page is having a hard time staying up.

Xbox Live outages happen from time to time, but it’s quite unusual for said outages to keep the entire console from booting. In most cases, the console would just boot and then fail to access online services. This has lead many to assume that their console, itself, had somehow broken — but, at least hopefully, they’ll boot right up once Microsoft untangles this mess of an outage.

Some users who are on wired connections report that their consoles boot up after the ethernet cable is unplugged. Others on wireless connections say turning off their routers (so the Xbox doesn’t try to connect to Live over WiFi) let them boot up.

Many reports say that factory resetting does not help, so don’t trouble yourself with that.

Update: Microsoft’s Mike Ybarra blames the issue on a “deployment error” (meaning they went to push some new code, and something broke along the way), and says rebooting your console “in a few minutes” should fix it.


Source: Tech Crunch

MIT researchers are training a robot arm to play Jenga

Turns out training a robotic arm to play Jenga is a surprisingly complex task. There are, so to speak, a lot of moving parts. Researchers at MIT are putting a modified ABB IRB 120 to work with the familiar tabletop game, utilizing a soft gripper, force-sensing wrist joint and external camera to design a bot that can remove a block without toppling the tower.

The robot was trained with 300 attempts, rather than the thousands it would traditionally take, learning to cluster different attempts into groups as a kind of shorthand similar to how humans teach themselves. With each attempt the robot is pushing against the block, testing for tactile feedback to determine whether it’s a safe bet.

“Unlike in more purely cognitive tasks or games such as chess or Go, playing the game of Jenga also requires mastery of physical skills such as probing, pushing, pulling, placing and aligning pieces. It requires interactive perception and manipulation, where you have to go and touch the tower to learn how and when to move blocks,” says MIT assistant professor Alberto Rodriguez. “This is very difficult to simulate, so the robot has to learn in the real world, by interacting with the real Jenga tower. The key challenge is to learn from a relatively small number of experiments by exploiting common sense about objects and physics.”

The robot has gotten pretty good at making attempts, but the team is quick to note that it’s not quite ready to take on experienced players. Among other things, the robot isn’t able to determine strategic blocks that can sabotage the tower’s strength for upcoming turns. 


Source: Tech Crunch

Rigetti launches the public beta of its Quantum Cloud Services

Rigetti Computing, one of the leading startups in the quantum computing space, today announced the public beta of its Quantum Cloud Services (QCS) platform. With this, developers can get access to Rigetti’s quantum processors, as well as all the classical computing resources necessary to build and test quantum algorithms on this hybrid platform.

Beta users will get $5,000 in credits toward running their programs on the platform. The platform itself consists of classical computing resources (you still need those as the quantum chips are essentially specialized co-processors) and Rigetti’s quantum chips, including two of its latest Aspen quantum processors. In order to run your algorithms on those chips, you’ll have to book time using the service’s online booking system.

The core of the user experience, though, is Rigetti’s Quantum Machine Image, which features all of the company’s tools for building quantum algorithms, including its Forest SDK and a simulator for testing code. That image then runs on a regular server in Rigetti’s cloud, but it’s tightly coupled with the company’s quantum computing resources.

Developers also get access to the first set of quantum applications written by various Rigetti partners, like Zapata Computing, a company that specializes in algorithms for quantum computing. Those applications range from a tool for compressing quantum data to QuantumFreeze to some basic machine learning applications. There’s also a game where you help a penguin navigate a frozen lake that’s pocketed with holes. You can either make classical moves or split the penguin into a superposition of states. Why not, I guess.


Source: Tech Crunch

Google’s also peddling a data collector through Apple’s back door

It looks like Facebook is not the only one abusing Apple’s system for distributing employee-only apps to sidestep the App Store and collect extensive data on users. Google has been running an app called Screenwise Meter, which bears a strong resemblance to the app distributed by Facebook Research that has now been barred by Apple, TechCrunch has learned.

In its app, Google invites users aged 18 and up (or 13 if part of a family group) to download the app by way of a special code and registration process using an Enterprise Certificate. That’s the same type of policy violation that led Apple to shut down Facebook’s similar Research VPN iOS app, which had the knock-on effect of also disabling usage of Facebook’s legitimate employee-only apps — which run on the same Facebook Enterprise Certificate — and making Facebook look very iffy in the process.

Google’s Screenwise Meter app for iPhones. (Images: Google)

First launched in 2012, Screenwise lets users earn gift cards for sideloading an Enterprise Certificate-based VPN app that allows Google to monitor and analyze their traffic and data. Google has rebranded the program as part of the Cross Media Panel and Google Opinion Rewards programs that reward users for installing tracking systems on their mobile phone, PC web browser, router, and TV.

Originally, Screenwise was open to users as young as 13, just like Facebook’s Research app that’s now been shut down on iOS but remains on Android.

Now, according to the site’s Panelist Eligibility rules, Google requires the primary users of its Opinion Rewards to be 18 or older, but still allows secondary panelists as young as 13 in the same household to join the program and have their devices tracked, as demonstrated in this video here (which was created in August of last year, underscoring that the program is still active):

Unlike Facebook, Google is much more upfront about how its research data collection programs work, what’s collected, and that it’s directly involved. It also gives users the option of “guest mode” for when they don’t want traffic monitored, or someone younger than 13 is using the device.

Putting the not-insignificant issues of privacy aside — in short, many people lured by financial rewards may not fully take in what it means to have a company fully monitoring all your screen-based activity — and the implications of what extent tech businesses are willing to go to to amass more data about users to get an edge on competitors, Google Screenwise Meter for iOS appears to violate Apple’s policy.

This states, in essence, that the Enterprise Certificate program for distributing apps without the App Store or Apple’s oversight is only for internal employee-only apps.

Google walks users through how to install the Enterprise Certificate and VPN on their phone. Developers seeking to do external testing on iOS are supposed to use the TestFlight system that sees apps reviewed and limits their distribution to 10,000 people.

We have reached out both to Apple and Google for a comment on why this app is either the same, or different to the app Facebook had been distributing.

If Apple considers this a violation of its Enterprise Certificate policy, it could shut down Screenwise’s ability to run on iOS. And if it truly wanted to punish Google like it did Facebook, it could invalidate the certifications for all of Google’s legitimate apps that run using the same certificate.

That could throw a wrench into Google’s product development and daily work flow that could be more damaging than just removing one way it gathers competitive intelligence.

We’ll update this post as we learn more.


Source: Tech Crunch

Free streaming service Tubi plans to invest $100M+ on content in 2019, expand internationally

Free TV and movie streaming service Tubi is preparing to double down on content acquisitions this year, the company announced this morning. The service today offers over 12,000 movies and TV series, totaling 40,000 hours of content. All of this can be streamed for free as the content is paid for not via customer subscriptions, but rather by advertising. Now the company is preparing to invest more than $100 million to expand its library this year, after hitting profitability in Q4 2018, and tackle new markets.

Founded in 2014, Tubi has benefited from the trend toward cord cutting, as well as the increasing number of younger consumers who never opt to pay for cable or satellite TV in the first place — sometimes called the “cord nevers.”

The company claims that its viewership increased by more than 4.3 times from December 2017 to December 2018, which allowed it to hit the profitability milestone. In the fourth quarter alone, it saw more revenue than in all of 2017 combined, it also noted. And it grew revenues by 180+ percent in 2018.

On the advertising front, the company says it ran campaigns from more than 1,000 advertisers in 2018, including those from the majority of the top CPG and automotive companies.

However, several aspects of Tubi’s business aren’t being disclosed alongside today’s news — only the highlights. What the company won’t say is how many monthly active users it has, how many hours they watch or how many ad impressions take place across its platform. These sorts of metrics are critical to measuring success in ad-supported video.

According to estimates from Sensor Tower, Tubi has close to 51 million installs on mobile, with 1.7 million of those coming in December 2018, a 21 percent year-over-year increase. That could indicate that Tubi’s viewership growth is largely taking place on other platforms — like TVs through media players or deals with service providers, like Comcast, for instance.

Along with its plans to grow its library, Tubi is preparing to expand outside the U.S. and Canada, with the first market launching this quarter.

To help fund its growth and content acquisitions, Tubi closed on $25 million in debt financing from Silicon Valley Bank in December.

These plans come at a time when Tubi’s business model has been seeing increased competition.

For example, Roku entered ad-supported programming with its own The Roku Channel launch in fall 2017, and said earlier this month it now has 27 million user accounts. Of course, Roku doesn’t break that down by how many use its platform for other services, versus those who specifically launch Roku’s own free content — but that is its ad-supported channel’s potential reach.

In addition to Roku, Tubi competes against Walmart’s ad-supported video on Vudu; Amazon-owned IMDb’s new service FreediveViacom’s latest acquisition, Pluto TV; Sinclair’s local broadcaster-focused service Stirr; and soon, Plex. Comcast will also launch a free streaming service for its pay TV customers in 2020.

Tubi, like many of these services, believes in its potential as consumers tire of being nickeled and dimed for video subscriptions.

“In 2018 we at Tubi saw tremendous growth as consumers, fatigued by SVOD subscriptions and services, sought alternative entertainment choices,” said Farhad Massoudi, CEO of Tubi, in a statement. “We will continue to use profits to make bigger bets on content, enhance the viewing experience, and continue to press ahead into new grounds in what is our core advantage: technology and data,” he added.

In reality, however, Tubi competes for attention among a growing streaming market, which includes those paid subscription video offerings. Today’s consumers are building out customized bundles that make sense for them — a little Netflix and HBO perhaps, fleshed out with some free content through services like Tubi, for example.

Tubi’s advantage, of course, is that it doesn’t have to spend the billions on content and originals that subscription video services like Netflix do to win users. Instead, it relies on titles that have mainstream appeal, but may not be winning any awards — like older movies, kids shows, B-flicks, horror films and reality TV.

At the end of the day, however, Tubi won’t necessarily gain from people tiring of subscription video, but from the growing influx of cord cutters who are searching for older or niche content not included in subscription libraries — or who just want to watch a free movie.


Source: Tech Crunch

Slack now has more than 10 million daily active users

As Slack reportedly readies itself for an entry to the public markets, the high-flying startup is ready to brag a little bit about what it has accomplished in the past year.

In a blog post, the company shared that it now has 10 million daily active users on the platform, up from 8 million DAUs in May. It’s not just tech companies in Silicon Valley using the service either, the company broke down the number a bit, clarifying that more than half of the DAUs are from outside the United States.

User numbers via Slack

We didn’t get an update on the number of paid users — the company also shared in May that it had 3 million paying users — but the company did say that the number of subscribers has grown to 85,000, a 50 percent over the past year. The company’s major challenge of the past couple years has been bringing on more big companies to its platform, it seems they’ve definitely had some success, detailing in the blog that 65 of the Fortune 100 companies were slacking away.

Even with its weird new logo, the company seems to be growing at a fairly consistent pace from a user standpoint. We got a look at how things were looking on the financial side via a recent report in The Information, which forecast its 2019 revenue at $640 million and detailed that the company had over $900 million in cash on its balance sheet.

The company was last valued at more than $7 billion.


Source: Tech Crunch

State Farm sponsors popular Fortnite streamer DrLupo

DrLupo, one of the biggest names and most recognizable voices in Fortnite streaming, has closed a sponsorship deal with State Farm.

Bejanmin “DrLupo” Lupo has nearly 3 million Twitch followers and often plays with the world’s most popular streamer, Tyler “Ninja” Blevins. Beloved for his talent and his personality alike, Lupo has also worked as a caster for various Fortnite tournaments and events. Last year, DrLupo held a charity stream for St. Jude’s Research Hospital and raised $1.3 million.

State Farm Marketing Director Ed Gold had this to say:

DrLupo is one of the world’s most followed Fortnite streamers. His philanthropic efforts and massive fanbase make him an ideal partner as we continue to amplify our esports programming and efforts with the gaming community.

This marks State Farm’s first sponsorship of an esports athlete. The sponsorship will include support of the stream through branded replays, live in-stream stunts and product integration (here’s me trying to imagine integrating insurance products into a video game stream), event-based remote streams, sponsored giveaways, and social content.

DrLupo announced the partnership on his stream, saying that he and his family have worked with State Farm for a long time and that he’s very thankful for the opportunity.

Sponsorships are certainly not new in the esports world — Newzoo reported that some $359 million would be spent in 2018 on esports sponsorships. That said, this does mark a grown-up shift in an industry whose sponsors have traditionally included energy drink brands, Taco Bell and Totinos Pizza Rolls.

Part of that has to do with the fact that both the viewership and the popular content creators, particularly in Fortnite, have grown up. DrLupo is married with a child, and his family frequently appears on his stream. If his viewers aren’t already age appropriate for insurance products, they soon will be.

But more importantly, the relationship DrLupo (or any other popular streamer) has with his audience is very different from the one Sofia Vergara has with Modern Family fans/Head & Shoulders customers. Streamers spend anywhere from six to twelve hours a day with their audience, often simply shooting the shit. Moreover, viewers can interact through the chat, having actual conversations with the creator.

The potential for brands to harness and translate that influence through esports sponsorships could be quite powerful, but streamers will have to remain diligent to stay authentic considering their audience is a generation that has become entirely numb to and/or incredulous toward advertising.


Source: Tech Crunch

Apple partners with Aetna to launch health app leveraging Apple Watch data

In its clearest move yet to woo the healthcare industry, Apple has collaborated with the health insurance provider Aetna to launch a new app called Attain that uses Apple Watch data to provide a window into users’ health.

The launch stems from a 2016 collaboration between the insurer and Apple which saw 90% of participants in a study reported a health benefit from using their Apple Watch.

Both Apple and Google (through its parent company, Alphabet) have been making headway into personalized health using wearables. Earlier this month, Alphabet’s Verily business unit had its wearable device approved by the FDA for tracking heart health. Apple had received its approval from the FDA in September 2018 when it launched a new version of the Apple Watch.

“We believe that people should be able to play a more active role in managing their well-being. Every day, we receive emails and letters from people all over the world who have found great benefit by incorporating Apple Watch into their lives and daily routines,” said Jeff Williams, Apple’s COO. “As we learn over time, the goal is to make more customized recommendations that will help members accomplish their goals and live healthier lives.”

Healthcare has been on Apple’s radar since at least 2016, when Tim Cook targeted it as an area the company was looking to pursue in an interview with Fast Company.

“We’ve gotten into the health arena and we started looking at wellness, that took us to pulling a string to thinking about research, pulling that string a little further took us to some patient-care stuff, and that pulled a string that’s taking us into some other stuff,” [Cook said at the time]. “When you look at most of the solutions, whether it’s devices, or things coming up out of Big Pharma, first and foremost, they are done to get the reimbursement [from an insurance provider]. Not thinking about what helps the patient. So if you don’t care about reimbursement, which we have the privilege of doing, that may even make the smartphone market look small.”

The new Attain app consists of four pillars divided into achieving activity goals; sustaining everyday health, personalized health notifications; and rewards for achievements.

The app determines personalized activity goals based on age, sex and weight, and includes a more varied array of potential activities than just steps taken — using the Apple Watch to measure swimming and yoga as potential activities.

Aetna’s app will also offer challenges where participants earn points for taking actions like getting more sleep, engaging in meditation activities and monitoring and improving their diet.

Attain will also recommend health actions based on the healthcare reports culled from the health records that Aetna’s patient populations shares through the app. Created alongside physicians the app uses doctor recommended clinical guidelines and will incorporate prompts for healthy actions like getting flu shots and vaccinations, refill medication prescriptions when they’re scheduled to run out; suggest visits to primary care physicians if checkups have lagged and prompt about lower-cost options for lab tests.

Finally, users can earn rewards — like points off the cost of their Apple Watch or gift cards to national stores. The app is available to Aetna members who have an iPhone 5s or later and an Apple Watch Series 1 or later.

“From fitness enthusiasts, to casual gym-goers, to parents who get all their exercise by keeping up with their kids – we designed Attain for everyone,” said Alan Lotvin, M.D., Executive Vice President of Transformation for CVS Health, in a statement. “We understand that you don’t need to be a personal trainer or work out several hours a day to be healthier. We’re designing Attain to be personalized and clinically relevant to where each individual is in their health journey. This is an ambitious challenge, and we will adapt and improve over time to create the best experience for our members.”

After users have signed up with the Attain app they can share data and health history with Apple, giving both companies access to data that can be used later for potential clinical trials or to make predictions abut population health… while the companies are pitching it as a way to get more personalized suggestions from the app.

According to a statement from the company all the health data is encrypted on the device, in transit and on Apple and Aetna’s servers where it is stored in a HIPAA compliant way.

The companies also say that the data won’t be used for underwriting, premium or coverage decisions.

In the future you could see Apple and Aetna collaborating to make Apple Watches an employee benefit — like computers — to track employee health and lower healthcare costs. It’d be a win-win for both.

But as Apple pushes deeper into collecting health records and data the company is setting a high bar for its security protocols at a time when the company is still cleaning up the mess from a bug that left Facetime users exposed.

 

 


Source: Tech Crunch

Mozilla streamlines Firefox tracker blocking controls

Mozilla has rolled out what it bills as enhanced and simplified controls for Firefox users to manage how they block trackers.

An update to its browser software, released today, offers a redesigned interface which includes new controls that let users choose from ‘standard’, ‘strict’ or ‘custom’ settings to help them control online trackers.

Trackers refer to content embedded on websites that surreptitiously harvests information about visitors’ browsing activity — often for ad targeting purposes.

Using a tracker blocker is therefore one way to claw back a little online privacy. Although trackers can be used for lots of functions. Hence you may not want to block ’em all.

With the latest version of the Firefox browser the ‘strict’ level of tracker blocking is “for people who want a bit more protection and don’t mind if some sites break”, according to Mozilla. This mode also blocks trackers in all Windows.

Whereas ‘standard’ is summed up as a “set it and forget it” mode that blocks known trackers — but only when the user is using Private Browsing mode.

The standard mode will also block third party tracking cookies “in the future”. Though Mozilla looks to still be tweaking and testing that.

The third option is a custom tracker blocker mode which it says is “for those who want complete control to pick and choose what trackers and cookies they want to block”. This mode lets users choose whether or not to block trackers in all windows, or only in Private Browsing windows; and also to select different block lists.

On cookies, the custom option also lets users pick from blocking third-party trackers; cookies from unvisited websites; all third-party cookies (which Mozilla warns “may” cause websites to break); and all cookies (which it says will cause websites to break).

Mozilla has updated Firefox with a redesigned interface for tracker blocking

The redesigned tracker blocking interface follows an announcement from Mozilla last summer, when it said it would expand its approach to privacy by introducing default settings that block trackers, as well as “offering a clear set of controls to give our users more choice over what information they share with sites” — flagging the “harms of unchecked data collection”.

Concern over behavioral advertising has generally been stepping up in recent years, fuelled by a string of data misuse and security scandals which have encouraged policymakers to take a closer interest in how personal data is collected and where it flows.

Rising concern over creepy ads has also encouraged a rise in activity in the tracker blocking space. So the latest tweaks to Firefox are part of a wider privacy trend.

“We initially announced in October that we would roll out Enhanced Tracking Protection off-by-default. This was just one of the many steps we took to help prepare users when we turn this on by default this year,” Mozilla writes today, teeing up the redesigned tracker blocking interface.

“We continue to experiment and share our journey to ensure we balance these new preferences with the experiences our users want and expect. Before we roll this feature out by default, we plan to run a few more experiments and users can expect to hear more from us about it.”

Firefox users can view the redesigned Content Blocking section via the Preferences menu, clicking on Privacy & Security — which will offer a Content Blocking section option. Or by clicking on the small “i” icon in the address bar, and then the small gear displayed next to Content Blocking.

A full list of changes in Firefox Release 65.0 can also be viewed here.

Among other listed improvements are a better pop-up blocker (“to prevent multiple pop-up windows from being opened by websites at the same time”); improved performance and web compatibility; and a better experience for multilingual users as also being among the updates.


Source: Tech Crunch

Gmail on mobile gets a fresh coat of Material Design paint

Gmail on mobile will soon get a new look. Google today announced that its mobile email apps for iOS and Android are getting a redesign that is in line with the company’s recent Material Design updates to Gmail, Drive, Calendar and Docs and Site. Indeed, the new UI will look familiar to anybody who has ever used the Gmail web app, including that versions ability to select three different density styles. You’ll also see some new fonts and other visual tweaks. In terms of functionality, the mobile app is also getting a few new features that put it on par with the web version.

Like on the desktop, you can now choose between the default view, as well as a comfortable and compact style.  The default view features a generous amount of white space and the same attachment chips underneath the email preview as the web version. The comfortable view does away with those chips and the compact view removes a lot of the space between messages to show you more emails at a glance.

I’ve been testing the new app for a bit and quickly settled on the comfortable view since I never found the attachment chips all that useful in day-to-day use.

In line with Google’s Material Design guidelines, all the styles feature relatively subtle but welcome animations that don’t take a lot of time but give you a couple of extra visual cues about what’s going on as you work your way to Inbox Zero.

Google also notes that the new design makes it a bit easier to switch between accounts. I’m not sure I agree (I definitely find the implementation of this in Inbox, which is sadly going away soon, easier to use), but if you regularly use this feature, it’s still easy enough to use. The switcher is now part of the search bar, though, which is a bit confusing and took me a moment to find.

One nice addition to the mobile app is that the large red phishing and scam warning box from the web version now also appears in the mobile app.


Source: Tech Crunch