SpaceX and Boeing commercial crew capsule test dates slip yet again

One of the most important upcoming events in the space industry is undoubtedly the advent of SpaceX and Boeing’s competing crew-bearing capsules, which the companies have been working on for years. But today brings yet another delay for both programs, already years behind schedule.

Boeing’s Starliner and SpaceX’s Crew Dragon capsules will in the future be used to send astronauts to the International Space Station and conceivably other orbital platforms. As such they are being engineered and tested with a rigor greatly exceeding that of ordinary cargo capsules.

It isn’t an easy task, though, and both companies have come a long way, we’re well past the original estimated service debut of 2017. When it comes to shooting humans into space, of course, it’s done when it’s done, and not a day before.

This month was to be a major milestone for Crew Dragon, which was scheduled to make an uncrewed test trip to the ISS; Boeing planned to perform orbital tests soon as well, but both have been put off, according to NASA’s Commercial Crew blog:

The agency now is targeting March 2 for launch of SpaceX’s Crew Dragon on its uncrewed Demo-1 test flight. Boeing’s uncrewed Orbital Flight Test is targeted for launch no earlier than April.

These adjustments allow for completion of necessary hardware testing, data verification, remaining NASA and provider reviews, as well as training of flight controllers and mission managers.

In other words, they’re just plain not ready. Close, but for human spaceflight close isn’t good enough.

The rest of 2019 will, if there are no serious delays, be filled with further milestones in the program. Here’s the tentative schedule:

  • SpaceX Demo-1 (uncrewed): March 2, 2019
  • Boeing Orbital Flight Test (uncrewed): NET April 2019
  • Boeing Pad Abort Test: NET May 2019
  • SpaceX In-Flight Abort Test: June 2019
  • SpaceX Demo-2 (crewed): July 2019
  • Boeing Crew Flight Test (crewed): NET August 2019

This summer, then, should be a momentous one for space travel. In the meantime the only way to get people into orbit is the Russian Soyuz system, which has proven itself over and over but ultimately is both outdated and, well, Russian. A homegrown, 21st-century alternative is rapidly becoming a must-have.


Source: Tech Crunch

Robin’s robotic mowers now have a patented doggie door just for them

Back in 2016 we had Robin up on stage demonstrating the possibility of a robotic mower as a service rather than just something you buy. They’re still going strong, and just introduced and patented what seems in retrospect a pretty obvious idea: an automatic door for the mower to go through fences between front and back yards.

It’s pretty common, after all, to have a back yard isolated from the front lawn by a wood or chainlink fence so dogs and kids can roam freely there with only light supervision. And if you’re lucky enough to have a robot mower, it can be a pain to carry it from one side to the other. Isn’t the whole point of the thing that you don’t have to pick it up or interact with it in any way?

The solution Justin Crandall and his team at Robin came up with is simple and straightforward: an automatic mower-size door that opens only to let it through.

“In Texas over 90 percent of homes have a fenced in backyard, and even in places like Charlotte and Cleveland it’s roughly 25-30 percent, so technology like this is critical to adoption,” Crandall told me. “We generally dock the robots in the backyard for security. When it’s time to mow the front yard, the robots drive to the door we place in the fence. As it approaches the door, the robot drives over a sensor we place in the ground. That sensor unlocks the door to allow the mower access.”

Simple, right? It uses a magetometer rather than wireless or IR sensor, since those introduced possibilities of false positives. And it costs around $100-$150, easily less than a second robot or base, and probably pays for itself in goodwill around the third or fourth time you realize you didn’t have to carry your robot around.

It’s patented, but rivals (like iRobot, which recently introduced its own mower) could certainly build one if it was sufficiently different.

Robin has expanded to several states and a handful of franchises (its plan from the start) and maintains that its all-inclusive robot-as-a-service method is better than going out and buying one for yourself. Got a big yard and no teenage kids who can mow it for you? See if Robin’s available in your area.


Source: Tech Crunch

Microsoft really, really, really doesn’t want you to buy Office 2019

Microsoft launched a new ad campaign for its Office suite today. Usually, that’s not something especially interesting, but this one is a bit different. Instead of simply highlighting the features of Word and Excel, Microsoft decided to pitch Office 365 and Office 2019 against each other (as an extra gimmick, it used twins to do so, too). But here’s the deal: Microsoft really doesn’t want you to buy Office 2019, and the ads make that abundantly clear.

The reason for that is obvious: Office 365 is a subscription product while Office 2019 (think Office Home & Student or other SKUs) comes with a perpetual license, so that’s a one-time sale for Microsoft. Subscriptions are a better business for Microsoft in the long run (hence its recent focus on products like Microsoft 365, too).

For the longest time, the annual non-365 Office release was simply a snapshot of the state of the Office apps at a given time. That changed with Office 365. Now, Office 365 users are the ones who get all the online features, including a bunch of AI-driven tools, while the Office 2019 versions don’t get any of these.

Office 365 subscriptions start at $70 for personal use and $8.25/month for business users. Office Home and Business is a one-time $250 purchase.

Unsurprisingly, in the new ads, which give the actors twins various challenges to perform in the likes of Word, Excel and PowerPoint, Office 365 beats Office 2019 every time. Yawn. The ads aren’t very good and you will cringe a few times (though sadly, they are no rival to Microsoft’s worst commercial ever, 2009’s Songsmith debacle), but you’ll definitely come away with a sense that Microsoft really wants you to subscribe to Office 365 and not buy a perpetual Office 2019 license and then maybe buy the next update in 2025.


Source: Tech Crunch

Investigation finds e-scooters a cause of 1,500+ accidents

An investigation by Consumer Reports may force electric scooter businesses to double back on safety measures.

The magazine found electric scooters caused 1,545 injuries in the U.S. since late 2017, according to data collected from 110 hospitals and five public agencies in 47 cities where Bird or Lime, the leading tech-enabled scooter-sharing platforms, operate.

The news comes shortly after UCLA published a study finding that 249 people required medical care following scooter accidents, with one-third of that group arriving at the hospital in an ambulance.

“These injuries can be severe,” Tarak Trivedi, an emergency physician at UCLA and the study’s lead author, told CNET. “These aren’t just minor cuts and scrapes. These are legit fractures.”

Despite commentary from scooter CEOs suggesting otherwise, safety doesn’t seem to be a priority for businesses in the space. Given the nature of the industry, taking a ride on an e-scooter or a dockless bike without a helmet is the norm. That, coupled with failed hardware, irresponsible riding practices and access to scooters in the evening, has unsurprisingly led to several accidents and even casualties. Just this past weekend, the city of Austin reported a pedestrian riding a Lime scooter died after being struck by an Uber driver. The Lime scooter rider was traveling the wrong way down an interstate.

Lime, Bird and other leading scooter providers do provide free helmets to riders and don’t encourage poor scooter etiquette, but ensuring riders actually carry helmets or don’t do stupid things like travel the wrong way down a busy road is impossible.

With a fresh $310 million in Series D funding for Lime, announced today, it will be interesting to see how the company ramps up safety efforts.


Source: Tech Crunch

NASA cubecraft WALL-E and EVE sign off after historic Mars flyby

A NASA mission that sent two tiny spacecraft farther out than any like them before appears to have come to an end: Cubesats MarCO-A and B (nicknamed WALL-E and EVE) are no longer communicating from their positions a million and two million miles from Earth respectively.

The briefcase-sized craft rode shotgun on the Insight Mars Lander launch in May, detaching shortly after leaving orbit. Before long they had gone farther than any previous cubesat-sized craft, and after about a million kilometers EVE took a great shot of the Earth receding in its wake (if wake in space were a thing).

They were near Mars when Insight made its descent onto the Red Planet, providing backup observation and connectivity, and having done that, their mission was pretty much over. In fact, the team felt that if they made it that far it would already be a major success.

“This mission was always about pushing the limits of miniaturized technology and seeing just how far it could take us,” said the mission’s chief engineer, JPL’s Andy Klesh, in a news release. “We’ve put a stake in the ground. Future CubeSats might go even farther.”

The two craft together cost less than $20 million to make, a tiny fraction of what traditionally sized orbiters and probes cost, and of course their size makes them much easier to launch as well.

However, in the end these were experimental platforms not designed to last years — or decades, like Voyager 1 and 2. The two craft have ceased communicating with mission control, and although this was expected, the cause is still undetermined:

The mission team has several theories for why they haven’t been able to contact the pair. WALL-E has a leaky thruster. Attitude-control issues could be causing them to wobble and lose the ability to send and receive commands. The brightness sensors that allow the CubeSats to stay pointed at the Sun and recharge their batteries could be another factor. The MarCOs are in orbit around the Sun and will only get farther away as February wears on. The farther they are, the more precisely they need to point their antennas to communicate with Earth.

There’s a slim chance that when WALL-E and EVE’s orbits bring them closer to the sun, they’ll power back on and send a bit more information, and the team will be watching this summer to see if that happens. But it would just be a cherry on top of a cherry at this point.

You can learn more about the MarCO project here, and all the images the craft were able to take and send back are collected here.


Source: Tech Crunch

Play Iconary, a simple drawing game that hides a deceptively deep AI

It may not seem like it takes a lot of smarts to play a game like Pictionary, but in fact it involves a lot of subtle and abstract visual and linguistic skills. This AI built to play a game like it is similarly complex, and its interpretations and creations when you play it (as you can now) may seem eerily human — but it’s also refreshing to have such an agent working collaboratively with you rather than beating you with superhuman skills.

Iconary, as the game’s creators at the Allen Institute for AI decided to call it to avoid lawsuits from Mattel, has you drawing and arranging icons to form phrases, or guessing at the arrangements of the computer player.

For instance, if you were to get the phrase “woman drinking milk from a glass,” you’d probably draw a woman — a stick figure, probably, and then select the “woman” icon from the computer’s interpretations of your sketch. Then you’d draw a glass, and place that near the woman. Then… milk? How do you draw milk? There is actually a milk bottle icon if you look for it, but you could also draw a cow and put that in or next to the glass.

The computer then guesses at what you’ve put together, and after a few tries it would probably get it. You can also play it the other way, where the computer arranges icons and you have to guess.

Now, let’s get this right out of the way: this is very different from Google’s superficially similar “Quick, Draw” game. In that one the system has been can only guess whether your drawing is one of a few hundred pre-selected objects it’s been specifically trained to recognize.

Not only are there some 75,000 phrases supported in Iconary, with more being added regularly, but there’s no way to train the AI on them — the way that any one of them can be represented is uncountable.

“When you start bringing in phrases, the problem space explodes,” explained Ali Farhadi, one of the creators of the project; I talked with him and researcher Aniruddah Kembhavi about Iconary ahead of its release. “Sure, you can easily recognize a cat or a dog. But can you recognize a cat purring, or a dog scratching its back? There’s a huge diversity in elements people choose and how they position them.”

Although Pictionary may seem at first like a game that depends on your drawing skill, it’s really much more about arranging ideas and understanding the relationship with them — seeing the intent behind the drawing. How else can some people manage to recognize a word or phrase from a handful of crude shapes and some arrows?

The AI behind Iconary, then, isn’t a drawing recognition engine at all but one that has been trained to recognize relationships between objects, informed by their type, position, number, and everything else. This is, the researchers say, the most significant example of AI collaborating meaningfully with humans yet created.

And this logic is kept fuzzy enough that several “person” icons gathered together could mean women, men, people, group, crowd, team, or anything else. How would you know if it was a “team?” Well, if you put a soccer ball near it or put them on a play field, it becomes obvious. If there’s a blackboard there, it’s probably a class. And so on.

Of course, I say “and so on,” but that small phrase in a way encompasses the entirety of human intuition and years of training on how to view and interpret the visual world. Naturally Iconary isn’t nearly as good at it as we are, but its logic is frequently surprisingly human.

If you can only get part of the answer, you can ask the AI to draw again, and just like we do in Pictionary it will adapt its representation to address your needs.

It was of course trained on human drawings collected via Mechanical Turk, but it isn’t just replicating what people drew. If the only thing it ever saw to represent a scientist was a man next to a microscope, how would it know to recognize the same idea in a woman, or standing next to an atom or rocket? In fact, the model has never been exposed to the phrases you can play with now. As the researchers write:

AllenAI has never before encountered the unique phrases in Iconary, yet our preliminary games have shown that our AI system is able to both successfully depict and understand phrases with a human partner with an often surprising deftness and nuance. This feat requires combining natural language understanding, computer vision, and the use of common sense to reason about phrases and their depictions within the constraints of a small vocabulary of possible icons. Being successful at Iconary requires skills beyond basic pattern recognition, including multi-hop reasoning, abstraction, collaboration, and adaptation

Instead of simply pairing “ball” with “sport,” it learned about why those objects are related, and how to exert some basic common sense — a sort of holy grail in AI, though this is only a small step in that direction. If one person draws “father” as a man bigger than a smaller person, it isn’t obvious to the computer that the father is the big one, not the small. And it’s another logical jump that a “mother” would be a similarly-sized woman, or that the small one is a child.

But by observing how people used the objects and how they relate to one another, the AI built up a network of ideas about how different things are represented or related. “Child” is closer to “student” than “horse,” for instance. And “student” is close to “desk” and “laptop.” So if you draw a child by a desk, maybe it’s a student? This kind of robust logic is so simple to us that we don’t even recognize we’re doing it, but incredibly hard to build into a machine learning agent.

This type of AI is deceptively broad and intelligent, but it isn’t flashy the way that the human-destorying AlphaStar or AlphaGo are. It isn’t superhuman — in fact, it’s not even close to human. But board and PC games are tightly bounded problem spaces with set rules and limits. Visual expression of a complex phrase like “crowd celebrating a victory on a street” isn’t a question of how fast the computer can process, but the depth of its understanding of the concepts involved, and how others think about them.

This kind of learning is also more broadly applicable in the real world. Robots and self-driving cars do need to know how to exceed human capacity in some cases, but it’s also massively important to be able to understand the world around them in the same way people do. When it sees a person by a hospital bed holding a book, what does that mean? When a person leaves a knife out next to a whole tomato? And so on.

“Real life problems involve semantics, abstraction, and collaboration,” said Farhadi. “They involve theory of mind.”

Interestingly, the agent is biased a bit (as these things tend to be) owing to the natural bias of our language. Images “read” from left to right, as people tend to draw them, since we also read in that direction, so keep that in mind.

Try playing a couple games both drawing and guessing, and you may be surprised at the cleverness and weirdness of the AI’s suggestions. Don’t feel bad about skipping one — the agent is still learning, and sometimes its attempts to represent ideas are a bit too abstract. But I certainly found myself impressed more than baffled.

If you’d like to learn more, stay tuned: the team behind the system will be publishing a paper on it later this year. I’ll update this post when that happens.


Source: Tech Crunch

Showing the power of startup women’s health brands, P&G buys This is L

The P&G acquisition of This is L., a startup retailer of period products and prophylactics, shows just how profitable investing in women’s healthcare brands and products can be.

A person with knowledge of the investment put the price tag at roughly $100 million — a healthy outcome for investors and company founder Talia Frankel. But just as important as the financial outcome is the deal’s implications for other mission-driven companies.

This is L launched from Y Combinator in August 2015 with a service distributing condoms in New York and San Francisco and steadily expanded into feminine hygiene products.

Frenkel, a former photojournalist who worked for the United Nations and Red Cross, started the company in 2013 — roughly three years after an assignment in Africa revealed the toll that HIV/AIDs was taking on women and girls on the continent.

“I didn’t realize the No. 1 killer of women was completely preventable and I think that really inspired me to action,” Frenkel told TechCrunch at the time of the company’s launch.

Now the company has distributed roughly 250 million products to customers around the world.

“Our strong growth has enabled us to stand in solidarity with women in more than 20 countries,” said Talia Frenkel, CEO of This Is L., in a statement following the acquisition .“Our support has ranged from partnering with organizations to send period products to Native communities in South Dakota, to supplying pad-making machines to a women-led business in Tamil Nadu. Pairing our purpose with P&G’s expertise, scale and resources provides an extraordinary opportunity to contribute to a more equitable world.”

The company is available in more than 5,000 stores across the U.S. and is working with women entrepreneurs in countries from Uganda to India and beyond.

“This acquisition is a perfect complement to our Always and Tampax portfolio, with its commitment to a shared mission to advocate for girls’ confidence and serve more women,” said Jennifer Davis, President, P&G Global Feminine Care. “We feel this is a strong union and together we can be a greater force for good.”

For investors with knowledge of the company, the P&G acquisition is a harbinger of things to come. The combination of a non-technical, female founder operating in the consumer packaged goods market with a mission-driven company was an anomaly in the Silicon Valley of four years ago, but Frenkel’s success shows what kind of opportunities exist in the market.

“With this acquisition investors need to update their patterns,” said one investor with knowledge of the company.


Source: Tech Crunch

PSA: Go back up your Flickr photos before they’re deleted

Do you have a Flickr account? Does it have over 1,000 photos?

Go back them up, or you might lose a bunch of them forever.

We’ve known for a few months now that Flickr was prepping to drop its storage limit for non-Pro accounts from 1TB to just 1,000 photos following its acquisition by SmugMug — and that anything over the 1,000 photo cap would be deleted, starting with the oldest.

If you kept telling yourself that you’d “back it all up later”, “later” is now. Flickr has said they’d start deleting things after February 5th… and, well, that’s today.

So how do you back it all up? You can go through and download them one by one, but that’s pretty painful. Fortunately, there’s a quicker way:

  1. Go to Flickr.com on a desktop browser
  2. Log in
  3. Tap your profile picture in the upper right, then hit “Settings”
  4. Scroll down, and look for “Your Flickr Data” in the bottom right.
  5. Double check that the email address listed is your current one. If not, change it.
  6. Hit the “Request my Flickr data” button.
  7. Wait.

Within a few hours, you should get an email with a big ol’ zip file with all of your pictures. Take those and put them somewhere else — an external hard drive, Google Photos, a spare SD card, all of the above, whatever. Just go back them up. Even photos that you don’t really care about now can end up meaning a lot in a few years.

SmugMug outlined its thinking on why the 1 terabyte limit wasn’t working (and how the new 1,000 photo limit was chosen) in a post back in November.

(Disclosure: Though Flickr is now owned by SmugMug, it was owned by Yahoo/Oath before that. Oath owns TechCrunch. I don’t think there’s a conflict there, I just like to make these things clear.)


Source: Tech Crunch

Lawsuits no longer lingering, Hippo brings its service for buying discount drugs to market

The long and litigious saga of Hippo Technologies may finally be over now that the company is finally launching its service to sell discounted prescription drugs to members just three months after settling a lawsuit with its chief competitor, Blink Health.

Hippo and Blink were locked in a lawsuit for much of last year with Blink accusing the company of stealing pretty much every aspect of its business. For its part, Hippo’s chief executive and co-founder had sued Blink for wrongful termination under whistleblower protection rules after he allegedly uncovered corporate malfeasance at the discount drug membership service.

Both companies use a mobile app and online tool to help consumers find low prices on medications. In its March 2018 suit against Hippo, Blink wanted up to $250 million and had accused the company, which was founded by former Blink employees, of obtaining trade secrets, sabotaging existing contracts and unfairly competing with Blink’s business.

There’s no doubt that bad blood exists between Blink Health’s co-founders, the brothers Geoffrey and Matthew Chaiken and Hippo co-founder Eugene Kakaulin.

A former chief financial officer at Blink, Kakaulin filed a suit in 2016 claiming that Blink had fired him in retaliation for alerting the company founders to security violations.

With most of those lawsuits now settled, Hippo is bringing its service to market. The company said that it can save patients up to 97 percent on their prescription drugs at almost any pharmacy in the country.

“People deserve to know how much they will pay for meds and get access to the lowest prices available. This is why we started Hippo” said Kakaulin, the company’s co-founder, in a statement.

Kakaulin’s co-founder Charles A. Jacoby grew up in the healthcare business watching his father work as a general practitioner and grapple with prescribing patients with drugs that they can afford.

 “Markets are only fair and efficient when people are presented with pricing options. Whether people have good insurance, bad insurance or no insurance at all, they should check the Hippo price before going to the pharmacy,” Jacoby said in a statement.

Access to low cost medicine is a significant part of what’s broken about healthcare in the U.S. today. Blink and Hippo are among a slew of companies including GoodRX, Amazon (through its PillPack acquisition), and RxSave.

Hippo and its competitors operate on a simple premise. They cut out middlemen and guide consumers to use generic drugs taking a cut of the sales from the drug manufacturers. The process saves customers money and can also generate some revenue for pharmacies that agree to work with the companies.

Pharmacy benefits managers aggregate the purchasing power of buyers through insurance networks to cut the prices that customers have to pay for their medications. But many people argue that the discounts are not significant, and most of the difference in cost just goes to line the pockets of the benefits managers themselves.

What companies like GoodRX, Hippo and Blink do is bring those benefits to anyone who signs up. Hippo gives participating pharmacies a guaranteed rate for drugs in exchange for lower prices. Sometimes the company will make money on the sale of a drug and sometimes it will lose money, but it ideally is profitable by arbitraging costs across a population.

To sign up for Hippo, potential customers can text “Hello” to Hippo (44776) on their phone or visit the company’s website to receive an individual, digital Hippo card.

Users can then compare costs between medications at local pharmacies and see which location is offering the best price. Once in the pharmacy a user just shows the pharmacist their Hippo card and can start saving.


Source: Tech Crunch

YouTube expands test of its Instagram-like Explore tab to more devices

YouTube is expanding the test of its “Explore” feature, a new discovery tool it first introduced as an experiment within its iPhone app last year. Similar to Instagram’s Explore page, the new YouTube feature aims to introduce users to a diverse set of personalized recommendations so they can more easily find something new to watch. The test is now available across devices, and has been updated to also suggest smaller, up-and-coming YouTube creators, the company says.

The changes to Explore were announced in a recent Creator Insiders video, where the company shares ideas it’s thinking about or testing ahead of a public debut — like a change to the “dislike” button, for example.

Last year, the company published a video to Creator Insiders where it talked about a plan to develop a new place within the YouTube app that would help people broaden their horizons when looking for something different to watch.

Today, YouTube’s recommendation technology relies heavily on past viewing activity and other in-app behavior to make its content suggestions, the company explained. With the Explore tab, however, YouTube aims to widen recommendations to include various topics, videos and channels you may not have otherwise encountered.

For instance, the Explore section might recommend videos about high-end cameras after you watched videos about telescopes. Or it might recommend videos about kittens or puppies because you watched other animal videos.

When YouTube launched Explore last year, the test was only rolled out to 1 percent of YouTube’s iPhone app users.

On testers’ devices, Explore replaces the Trending tab in the app’s navigation at the bottom of the screen. The section of Trending videos then became just another sub-category within Explore, alongside other top-level sections like Gaming, Movies, Music, Originals and more.

While Explore was initially available only to iPhone users, the test has now gone live across devices, including iPhones, iPads, Android phones and tablets and on the desktop, YouTube confirmed to TechCrunch. But it’s still only available to a “small amount” of testers, the company says.

In addition, Explore has been updated to include a new section called “On the Rise,” which will feature up-and-coming YouTube creators.

Here, a shelf is shown showcasing creators with fewer than 10,000 subscribers. These suggestions are personalized to you, too, based on which channels you currently like and regularly watch.

Beneath the “Under 10K” section are other creators YouTube thinks you’ll like, based on your YouTube watch history as well as those whose channels are watched by other fans of your favorite creators.

These recommendations may include those channels with more than 10,000 subscribers, but there will be a cap on how many subscribers a creator can have to be categorized within this “On the Rise” section. (That cap is still TBD, though.)

We understand that while YouTube has expanded the experiment’s reach, it doesn’t yet have a definitive plan for rolling out to the public the Explore tab.

For now, Explore is still considered an experiment and the company is looking to gather more feedback before making a formal decision about the feature’s wider availability.


Source: Tech Crunch