Mercedes-Benz app glitch exposed car owners’ information to other users

Mercedes-Benz car owners have said that the app they used to remotely locate, unlock and start their cars was displaying other people’s account and vehicle information.

TechCrunch spoke to two customers who said the Mercedes-Benz’ connected car app was pulling in information from other accounts and not their own, allowing them to see other car owners’ names, recent activity, phone numbers, and more.

The apparent security lapse happened late-Friday before the app went offline “due to site maintenance” a few hours later.

It’s not uncommon for modern vehicles these days to come with an accompanying phone app. These apps connect to your car and let you remotely locate them, lock or unlock them, and start or stop the engine. But as cars become internet-connected and hooked up to apps, security flaws have allowed researchers to remotely hijack or track vehicles.

One Seattle-based car owner told TechCrunch that their app pulled in information from several other accounts. He said that both he and a friend, who are both Mercedes owners, had the same car belonging to another customer, in their respective apps but every other account detail was different.

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Screenshots of the Mercedes-Benz app showing another person’s vehicle, and exposed data belonging to another car owner. (Image: supplied)

The car owners we spoke to said they were able to see the car’s recent activity, including the locations of where it had recently been, but they were unable to track the real-time location using the app’s feature.

When he contacted Mercedes-Benz, a customer service representative told him to “delete the app” until it was fixed, he said.

The other car owner we spoke to said he opened the app and found it also pulled in someone else’s profile.

“I got in contact with the person who owns the car that was showing up,” he told TechCrunch. “I could see the car was in Los Angeles, where he had been, and he was in fact there,” he added.

He said that he wasn’t sure if the app has exposed his private information to another customer.

“Pretty bad fuck up in my opinion,” he said.

The first customer reported that the “lock and unlock” and the engine “start and stop” features did not work on his app, somewhat limiting the impact of the security lapse. The other customer said they did not attempt to test either feature.

It’s not clear how the security lapse happened or how widespread the problem was. A spokesperson for Daimler, the parent company of Mercedes-Benz, did not respond to a request for comment on Saturday.

According to Google Play’s rankings, more than 100,000 customers have installed the app.

A similar security lapse hit Credit Karma’s mobile app in August. The credit monitoring company admitted that users were inadvertently shown other users’ account information, including details about credit card accounts and balances. But despite disclosing other people’s information, the company denied a data breach.


Source: Tech Crunch

HTC releases a cheaper blockchain phone

Whatever you might say about HTC (and believe me, there’s plenty to say), at least the company takes some fascinating chance. As newly minted CEO Yves Maitre admitted to me at Disrupt a couple of weeks back, the once mighty smartphone giant has lost the thread in recent years. But if nothing else, the Exodus project marks a glimpse at some potential smartphone future.

With this weekend’s launch of the Exodus 1s at Berlin’s Lightning conference, HTC aims to make it clear that the project is more than just a one-off. The new device lowers the barrier of entry to €219 (~$244). All said, not a bad price for those looking to dabble in the technology. Oh, and obviously it’s available in all of the various equivalent cryptocurrencies.

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The specs are fittingly pretty dismal. There’s a Snapdragon 435, running Android 8.1. The screen is a 5.7 inch HD+, coupled with a decent 4GB of RAM and 64GB of storage. Oh, and there’s a microUSB port and, good news, a headphone jack. Honestly, it’s a pretty low-end device, all told.

The big difference here being the the inclusion of a hardware wallet and Bitcoin node access. “We gave users the ability to own their own keys, and now we’ve gone one step further to allow users to run their own full Bitcoin node,” HTC’s Phil Chen said in a release tied to the news. “We are providing the tools for access to universal basic finance; the tools to have a metaphorical Swiss bank in your pocket.”

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Maitre told me the other week he still believes mainstream use of blockchain on these devices is more than two or three years out. What the 1s provides, however, is an inexpensive way to see what the technology provides today. Interested parties in Europe, Taiwan, Saudi Arabia and the UAE can order it online starting today.


Source: Tech Crunch

Alphabet’s Wing begins making first commercial drone deliveries in the US

Alphabet -owned drone delivery spin-out Wing is starting to service U.S. customers, after becoming the first drone delivery company to get the federal go-ahead to do so earlier this year. Wing is working with FedEx Express and Walgreens on this pilot, and their first customers are Michael and Kelly Collver, who will get a “cough and cold pack,” which includes Tylenol, cough drops, facial tissues, Emergen-C and bottled water (do people who have colds need bottled water?).

The Collvers are receiving their package in Christianburg, Va., which is where Wing and Walgreens will run this inaugural pilot of the drone delivery service. Walgreens gets a noteworthy credit in the bargain, becoming the first U.S. retailer to do a store-to-customer doorstep delivery via drone, while FedEx will be the first logistics provider to deliver an e-commerce drone delivery with a separate shipment.

Wing is also working with Virginia’s Sugar Magnolia, a retailer local to the state, and that part of the equation is focused on proving out how Wing and drone delivery can service last-mile e-commerce customers at their homes. Sugar Magnolia customers can get small items, including chocolates and paper goods, delivered directly to them via drone through the new pilot.

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Wing was able to do this with a new Air Carrier Certificate from the FAA that clears it for expanded service, specifically allowing Wing’s pilots to manage multiple aircraft flying without any human pilot on board at the same time, while providing service to the public.

It’s a big milestone when it comes to U.S.-based drone delivery, and another sign that people should get ready for these services to start to be a more regular fixture. Earlier this month, UPS also secured FAA approval to operate a commercial drone delivery service, so the trials will probably come fast and furious at this point — though widespread service is probably still quite a ways off as both regulators and operators look to learn from their first limited deployments.


Source: Tech Crunch

Daily Crunch: Zuckerberg has thoughts on free speech

The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 9am Pacific, you can subscribe here.

1. Zuckerberg on Chinese censorship: Is that the internet we want?

The Facebook CEO spoke yesterday at Georgetown University, sharing his thoughts on speech and “how we might address the challenges that more voice and the internet introduce, and the major threats to free expression around the world.”

Among his arguments: China is exporting its social values, political ads are an important part of free expression and the definition of dangerous speech must be kept in check.

2. Atlassian acquires Code Barrel, makers of Automation for Jira

Sydney-based Code Barrel was founded by two of the first engineers who built Jira at Atlassian, Nick Menere and Andreas Knecht. With this acquisition, they are returning to Atlassian after four years in startup land.

3. Swarm gets green light from FCC for its 150-satellite constellation

Swarm Technologies aims to connect smart devices around the world with a low-bandwidth but ever-present network provided by satellites — and it just got approval from the FCC to do so. Apparently the agency is no longer worried that Swarm’s sandwich-sized satellites are too small to be tracked.

4. Nintendo Switch hits another sales milestone

Nintendo’s North American Switch unit sales have already surpassed the lifetime worldwide unit sales of the Wii U. The company announced Thursday that they had sold 15 million units of the popular handheld console in North America.

5. HBO Max scores all 21 Studio Ghibli films

WarnerMedia has been on a shopping spree for its HBO Max service. It bought the rights to “Friends” and “The Big Bang Theory,” and now it’s using its outsized checkbook to bring beloved Japanese animation group Studio Ghibli’s films onto the web exclusively on its platform for U.S. subscribers.

6. Volvo creates a dedicated business for autonomous industrial and commercial transport

The vehicle-maker has already been active in putting autonomous technology to work in various industries, with self-driving projects at quarries and mines, and in the busy port located at Gothenburg, Sweden.

7. How Unity built the world’s most popular game engine

Unity’s growth is a case study of Clayton Christensen’s theory of disruptive innovation. While other game engines targeted the big AAA game makers at the top of the console and PC markets, Unity went after independent developers with a less robust product that was better suited to their needs and budget. (Extra Crunch membership required.)


Source: Tech Crunch

Harley-Davidson has resumed production of the LiveWire

Harley-Davidson has resumed production and deliveries of its electric LiveWire motorcycle after determining an issue with charging was isolated to a single vehicle.

Harley-Davidson halted production and delivery of its first electric motorcycle earlier this week after discovering what it described at the time as a “non-standard condition.” Harley-Davidson didn’t recall any of the LiveWire motorcycles already on the road, but it did stop production and deliveries, and began additional testing and analysis.

At the time, Harley-Davidson didn’t explain what the non-standard issue was, but TechCrunch has since learned that it was a charging-related problem on one motorcycle.

“After completing rigorous analysis this week, we have resumed LiveWire production and deliveries,” Harley-Davidson said in a comment emailed to TechCrunch. “Customers may continue riding their LiveWire motorcycle and are able to charge the motorcycle through all methods. Temporarily stopping LiveWire production allowed us to confirm that the non-standard condition identified on one motorcycle was a singular occurrence.”

The company added that this incident shows that its quality assurance measures are working as designed.

The production stoppage put a damper on Harley-Davidson’s first foray into electrification just weeks after deliveries of LiveWire began to ramp up. The $29,799, 105 horsepower electric motorcycle was to be the first of a future line-up of EVs from Harley-Davidson spanning motorcycles, bicycles and scooters.

The LiveWire, which is meant to complement, not replace, Harley-Davidson’s premium internal-combustion cruiser motorcycles, went into production in 2019. Delivery to dealers began September 27.


Source: Tech Crunch

Who will own the future of transportation?

Autonomous vehicles are often painted as a utopian-like technology that will transform parking lots into parks and eliminate traffic fatalities — a number that reached 1.35 million globally in 2018.

Even if, as many predict, autonomous vehicles are deployed en masse, the road to that future promises to be long, chaotic and complex. The emergence of ride-hailing, car-sharing and micromobility hints at some of the speed bumps between today’s modes of transportation and more futuristic means, like AVs and flying cars. Entire industries face disruption in this new mobility world, perhaps none so thoroughly as automotive.

Autonomous-vehicle ubiquity may be decades away, but automakers, startups and tech companies are already clambering to be king of the ‘future of transportation’ hill.

How does a company, city or country “own” this future of transportation? While there’s no clear winner today, companies as well as local and federal governments can take actions and make investments today to make sure they’re not left behind, according to Zoox CEO Aicha Evans and former Michigan Gov. Jennifer Granholm, who spoke about the future of cities on stage this month at Disrupt SF. 

Local = opportunity

Evolution in mobility is occurring at a global scale, but transportation is also very local, Evans said. Because every local transit system is tailored to the geography and the needs of its residents, these unique requirements create opportunities at a local level and encourages partnerships between different companies.

This is no longer just a Silicon Valley versus Detroit story; Europe, China, Singapore have all piled in as well. Instead of one mobility company that will rule them all, Evans and Granholm predict more partnerships between companies, governments and even economic and tech strongholds like Silicon Valley.

We’re already seeing examples of this in the world of autonomous vehicles. For instance, Ford invested $1 billion into AV startup Argo AI in 2017. Two years later, VW Group announced a partnership with Ford that covers a number of areas, including autonomy (via a new investment by VW in Argo AI) and collaboration on development of electric vehicles.

BMW and Daimler, which agreed in 2018 to merge their urban mobility services into a single holding company, announced in February plans to unify these services and sink $1.1 billion into the effort. The two companies are also part of a consortium that includes Audi, Intel, Continental and Bosch, that owns mapping and location data service company HERE.

There are numerous other examples of companies collaborating after concluding that going it alone wasn’t as feasible as they once thought.


Source: Tech Crunch

$35B face data lawsuit against Facebook will proceed

Facebook just lost a battle in its war to stop a $35 billion class action lawsuit regarding alleged misuse of facial recognition data in Illinois. Today it was denied its request for an en banc hearing before the full slate of ninth circuit judges that could have halted the case. Now the case will go to trial unless the Supreme Court intercedes.

The suit alleges that Illinois citizens didn’t consent to having their uploaded photos scanned with facial recognition and weren’t informed of how long the data would be saved when the mapping started in 2011. Facebook could face $1000 to $5000 in penalties per user for 7 million people, which could sum to a maximum of $35 billion.

facebook facial recognition photo review

A three-judge panel of ninth circuit judges rejected Facebook’s motion to dismiss the case and its appeal of the class certification of the plaintiffs back in August. One of those judges said that it “seems likely” that the Facebook facial recognition data could be used to identify them in surveillance footage or even unlock a biometrically secured cell phone. Facebook had originally built the feature to power photo tag suggestions, asking users if it’s them or a particular friend in an untagged photo.

Nicholas Iovino spotted the announcement today that we’ve attained and embedded below. When asked for comment, a Facebook spokesperson responded “Facebook has always told people about its use of face recognition technology and given them control over whether it’s used for them. We are reviewing our options and will continue to defend ourselves vigorously.”

Filed in 2015, Facebook has done everything to try to block the class action case, from objecting to definitions of tons of words in the suit to lobbying against the underlying Biometric Information Privacy Act.

The class action poses an even greater penalty than the record-breaking $5 billion settlement Facebook agreed to over violations of its FTC consent decree. Though that payment amounts to a fraction of the $55 billion in revenue Facebook earned last year, it’s also been sidled with tons of new data privacy and transparency requirements. The $35 billion threat coming into focus contributed to a 2.25% share price drop for Facebook today.

[Image Credit: Mike MacKenzie]

Additional reporting by Zack Whittaker


Source: Tech Crunch

Atlassian acquires Code Barrel, makers of Automation for Jira

Atlassian today announced that it has acquired Code Barrel, the makers of Automation for Jira, a low-code tool for easily automating many aspects of Jira that’s also one of the most popular add-ons for Jira Software and Jira Service Desk in Atlassian’s marketplace. The two companies did not disclose the price of the acquisition.

Sydney-based Code Barrel was founded by two of the first engineers who built Jira at Atlassian, Nick Menere and Andreas Knecht. With this acquisition, they are returning to Atlassian after four years in startup land.

“For me and Andreas, it’s almost like coming home,” said Menere, who joined the Jira team in 2005 when there were only a handful of developers working on the product. “It’s the place where we pretty much learned how to develop software and how to develop product. For us, this was the only company we would ever go back to.”

As the name implies, Automation for Jira makes it easy to automate recurring tasks in Atlassian’s issue and project tracking service. “Increasingly, [our customers] are having to spend a lot of time on the mundane,” Noah Wasmer, the VP of Product for Tech Teams at Atlassian, told me. “What we’re seeing is that with Jira as the backbone, they are interacting with a lot of systems, are duplicating work, are manually entering work into different systems. And so what we’re finding is that they’re spending an inordinate amount of time doing things that aren’t actually helping them build and create those next-generation things that help change our world.”

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If you want to reduce this kind of duplication of work, then automation is the obvious thing to look at. And with more than 6,000 companies that found Code Barrel’s solution in Atlassian’s marketplace, plus the founders’ obvious connection to the company, Automation for Jira must have been an obvious candidate for an acquisition.

Wasmer also stressed that the fact that they built a no-code tool will allow anybody who uses Jira to create scripts without having to be a programmer. Automation for Jira allows users to set up time-based rules or those that run based on triggers inside of Jira. It also features third-party integrations with SMS, Slack and Microsoft Teams, among others.

For the time being, Automation for Jira will remain in the Atlassian Marketplace and will continue to sell at the same price of $5/user/month for teams with up to 10 users and $2.5/user/month for teams between 11 and 100 users, with prices going down from there for larger enterprises. Surely, Atlassian will start integrating some of the tool’s features into Jira, but for the time being the company doesn’t have anything to announce on that front.


Source: Tech Crunch

Bosch’s new ‘ear’ for the Space Station’s Astrobee robot will let it ‘hear’ potential mechanical issues

Bosch is set to launch a new AI-based sensor system to the International Space Station that could change the way astronauts and ground crew monitor the ISS’s continued healthy operation. The so-called “SoundSee” module will be roughly the size of a lunch box, and will make its way to the ISS via Northrop Grumman’s forthcoming CRS-12 resupply mission, which is currently set for a November 2 launch.

The SoundSee module combines microphones with machine learning to perform analysis of sounds it picks up from the station, which it can use to effectively establish a healthy baseline, and then continually use new audio data to compare in order to get advance notice of potential mechanical issues via changes that could signal problems.

SoundSee will be mobile via installation on Astrobee, an autonomous floating cube-shaped robot that took its first totally self-guided flight in reduced gravity in June this year. Astrobee’s roving role is a perfect way for Bosch’s SoundSee tech, which it developed in partnership with Astrobotic and NASA, to work on and develop its autonomous sensing tech which it will eventually use to provide info about how systems are currently performing on the ISS, and when specific systems might need maintenance or repairs – ideally before it becomes an issue.

The first autonomous flight of Astrobee took place in June, 2019 on the ISS.

As with other things that Astrobee is designed to help with, SoundSee’s ultimate aim is to automate things that the astronaut crew of the ISS currently have to do manually. Already, SoundSee has been undergoing extensive ground testing here on Earth in a simulated environment similar to what it will experience on the ISS, but once in space, it’ll face the real test of its intended use scenario.


Source: Tech Crunch

How Unity built the world’s most popular game engine

What do BMW, Tencent, Pokémon Go creator Niantic, movie director Jon Favreau and construction giant Skanska have in common? They’re all using the same platform to create their products.

Founded in a small Copenhagen apartment in 2004, Unity Technologies’ makes a game engine — a software platform for building video games. But the company, which was recently valued around $6 billion and could be headed toward an IPO, is becoming much more than that.

“Unity wants to be the 3D operating system of the world,” says Sylvio Drouin, VP of the Unity Labs R&D team.

Customers can design, buy, or import digital assets like forests, sound effects, and aliens and create the logic guiding how all these elements interact with players. Nearly half of the world’s games are built with Unity, which is particularly popular among mobile game developers. 

And in the fourteen years since Unity’s engine launched, the size of the global gaming market has exploded from $27 billion to $135 billion, driven by the rise of mobile gaming, which now comprises the majority of the market.

Unity is increasingly used for 3D design and simulations across other industries like film, automotive, and architecture and is now used to create 60% of all augmented and virtual reality experiences. That positions Unity — as Facebook CEO Mark Zuckerburg argued in a 2015 memo in favor of acquiring it — as a key platform for the next wave of consumer technology after mobile.

Unity’s growth is a case study of Clayton Christensen’s theory of disruptive innovation. While other game engines targeted the big AAA game makers at the top of the console and PC markets, Unity went after independent developers with a less robust product that was better suited to their needs and budget. 

As it gained popularity, the company captured growth in frontier market segments and also expanded upmarket to meet the needs of higher-performance game makers. Today, it’s making a push to become the top engine for building anything in interactive 3D.

This article is part of my ongoing research into the future of interactive media experiences. This research has included interviews with dozens of developers, executives, and investors in gaming and other industries, including interviews with over 20 Unity executives.

Founding

Unity was founded in Copenhagen by Nicholas Francis, Joachim Ante, and David Helgason. Its story began on an OpenGL forum in May 2002, where Francis posted a call for collaborators on an open source shader-compiler (graphics tool) for the niche population of Mac-based game developers like himself. It was Ante, then a high school student in Berlin, who responded. 

Ante complemented Francis’ focus on graphics and gameplay with an intuitive sense for back-end architecture. Because the game he was working on with another team wasn’t going anywhere, they collaborated on the shader part-time while each pursued their own game engine projects, but decided to combine forces upon meeting in-person. In a sprint to merge the codebases of their engines, they camped out in Helgason’s apartment for several days while he was out of town. The plan was to start a game studio grounded in robust tech infrastructure that could be licensed as well.

Helgason and Francis had worked together since high school, working on various web development ventures and even short-lived attempts at film production. Helgason dropped in and out of the University of Copenhagen while working as a freelance web developer. He provided help where he could and joined full-time after several months, selling his small stake in a web development firm to his partners. 

According to Ante, Helgason was “good with people” and more business-oriented, so he took the CEO title after the trio failed to find a more experienced person for the role. (It would be two years before Ante and Francis extended the co-founder title and a corresponding amount of equity to Helgason.)

They recruited a rotating cast to help them for free while prototyping a wide range of ideas. The diversity of ideas they pursued resulted in an engine that could handle a broad range of use cases. Commercializing the engine became a focus, as was coming up with a hit game that would show the engine off to its best advantage; for indie developers, having to reconstruct an engine with every new game idea was a pain point that, if solved, would enable more creative output. 

Supported by their savings, a €25,000 investment from Ante’s father, and Helgason’s part-time job at a café, they pressed on for three years, incorporating in the second year (2004) with the name Over The Edge Entertainment.

The game they ultimately committed to launching in spring 2005, GooBall, was “way too hard to play,” says Ante and didn’t gain much traction. Recognizing that they were better at building development tools and prototypes than commercially-viable games, they bet their company on the goal of releasing a game engine for the small Mac-based developer community. Linking the connotations of collaboration and cross-compatibility, they named the engine Unity.


Source: Tech Crunch