Dropbox and Box were never competitors

As Dropbox had its IPO moment this morning, more than 10 years after launching, we can finally put one myth to rest. Dropbox and Box were never targeting the same customers.

As Anshu Sharma, founder at Prekari, a stealth startup and former partner at Storm Venture tweeted earlier today:

Same goes for investors, analysts and journalists. If you don’t believe they’re different, consider that in Dropbox’s S-1 paperwork they filed with SEC, you will note they didn’t even list Box as a primary competitor: “We compete with Box on a more limited basis in the cloud storage market for deployments by large enterprises,” the company wrote.

They had something in common, of course, but Dropbox has always been about purely about managing files in the cloud, while Box has been focused on enterprise content use case cases in the cloud — and that’s a very different approach.

As Shria Ovide pointed out in her analysis on Bloomberg after the filing, the S-1 also proved that Dropbox has always been a “a consumer software company with a side hustle.” That side hustle was the enterprise business. (She also pointed out on Twitter that they may be the first company to use a cupcake emoji in their S-1, which is actually kind of cool).

Consumer with a dash of enterprise

It turns out that vast majority of Dropbox’s revenue came from consumers. It added up to over $1 billion in combined business and consumer revenue, which isn’t too shabby, but it’s still a completely different approach. Dropbox has always offered an attractive consumer storage tool. It’s well integrated into desktop OSs and it has a nice mobile tool.

I use it and for $10 a month I get a terabyte of storage. I can back up my life there and it incorporates neatly into Finder on my Mac. When I capture screens they go automatically to Dropbox. It provides a place to back up my photos from my phone. It’s convenient and easy and it works.

It seemed that such a tool would translate nicely to business, but Alan Pelz-Sharpe, founder and principal analyst at Deep Analysis, who has been following this space for years, says Dropbox has always primarily been confined to teams on the business side. “Dropbox is primarily a consumer company with 500 million users, [with] only about 300,000 teams using their business offering,” he told TechCrunch.

That’s not to say they aren’t trying to capture more of the enterprise. In the weeks prior to the IPO, they made a pair of announcements designed to increase their enterprise credibility including one with Google to store G Suite documents natively in Dropbox and one with Salesforce to embed Dropbox folders in Salesforce Sales and Marketing clouds.

For now though, even with this business push, Pelz-Sharpe points out that most of Dropbox’s business customers are small teams of 3 or more people with a dash of larger implementations. “Nor are people building much on top of Dropbox in the way of business applications – it remains primarily a very efficient file sharing system,” he explained.

Differences with Box

This in contrast to Box, which has been working primarily with large enterprise companies for years to solve much more complex problems around content. Aaron Levie from Box said he’s absolutely rooting for Dropbox, but they have always been going after different markets, since Box decide to go enterprise about two years into its existence.

“We are fundamentally building two very different companies. Both are large markets. While there is no limit to the scale they could become, we have built a very different business around how do you serve [large companies] and deal with unstructured company data — and it’s a very different product set [from Dropbox],” Levie told TechCrunch.

Dropbox was off to a great start today with stock soaring, up nearly 40 percent in early trading, but however Dropbox ends up doing in the days and months ahead, they will do it having made their mark mostly as a consumer company — and that’s fine. If they continue to build their enterprise business over time, it will be all the better for them, but it turns out up until now, the only thing Box and Dropbox had in common was both had “box” in their names.


Source: Tech Crunch

Trump’s new national security advisor has ties to Cambridge Analytica

Trump’s third national security advisor John Bolton shares at least one thing in common with his first one, Michael Flynn: both men have ties to Cambridge Analytica, a political data firm at the center of a new Facebook privacy firestorm.

In a new story, The New York Times reports that John Bolton’s political action committee The John Bolton Super PAC hired Cambridge Analytica in August 2014, “months after the political data firm was founded and while it was still harvesting the Facebook data.”

In Cambridge Analytica’s early days, Bolton’s PAC funneled $1.2 million toward polling and “behavioral microtargeting with psychographic messaging” over the course of two years.

“To do that work, Cambridge used Facebook data, according to the documents and two former employees familiar with the work,” The New York Times reports.

That research supported candidates on the right, including Republican Thom Tillis’s 2014 bid for the Senate. According to the report, Bolton’s PAC was aware that the data came from Facebook users, though it’s not clear if Bolton knew that the data was obtained through a Facebook developer without consent.

Cambridge Analytica continues to challenge reports that it held onto data improperly obtained. In a new statement, the company’s acting CEO Alexander Tayler maintains the company’s ignorance about the apparently unlawfully obtained data its parent company licensed from a Facebook developer.

“The company believed that the data had been obtained in line with Facebook’s terms of service and data protection laws…

I became Chief Data Officer for Cambridge Analytica in October 2015. Shortly after, Facebook requested that we delete the data. We immediately deleted the raw data from our file server, and began the process of searching for and removing any of its derivatives in our system. When Facebook sought further assurances a year ago, we carried out an internal audit to make sure that all the data, all derivatives and backups had been deleted, and gave Facebook a certificate to this effect. Please can I be absolutely clear: we did not use any GSR data in the work we did in the 2016 US presidential election.”

Like Cambridge Analytica, Bolton’s PAC was a financial beneficiary of Robert Mercer, a conservative financier with considerable influence in the Trump administration.


Source: Tech Crunch

Medium is now paying partners cash bonuses for quality work

A year ago, publishing platform Medium debuted a new business model where readers could pay a monthly fee to access exclusive, curated content, and would reward participating partners by offering a revenue share based on a metrics like time spent reading and the more explicit “claps” – Medium’s form of the “Like.” Now, Medium will reward select partners with direct cash bonuses as well, doled out at the company’s discretion.

The update was first noticed by Hunter Walk, who tweeted about the change after receiving a cash bonus of $100 for his Medium story, “Giving Visionary Women Their Due.”

In an email sent to him by Medium, the company said it wanted to offer an update on how his earnings were calculated.

“In addition to earning money when Medium members engage with your work, our system added bonuses to stories that our editors designate as high quality in important topic areas,” the email read.

Until now, Medium rewarded partners based on engagement with the story from each individual subscriber. The $5 per month subscription fee is distributed to each partner who had a story or stories the individual subscriber read during the month.

It’s worth noting the stark contrast between this model and traditional social media, where publishers are rewarded on clicks and shares – something which encourages clickbait and sensational posts. Not only was Medium already rewarding time spent reading – typically, one of the ways to measure content quality – it’s now directly seeding its network by paying for the kind of work it wants to see.

Quality is something Medium has been thinking a lot about, which is why it introduced the subscription model. Without advertising, there’s less of a commercial incentive to publish and spread misinformation, Medium CEO Ev Williams (pictured above) had previously said.

While originally open only to publishers, Medium last fall expanded the partner program to any author on its platform. That means, anyone would be eligible to receive these cash rewards. Payments are deposited into partners’ bank account monthly, and can be tracked on the Partner Dashboard.

Reached for comment (as there had been no formal announcement), Meidum confirmed this is the first week the cash bonuses have been added to its partner payouts.

The subject matter Medium is looking for will vary, we’re told, but will include “deep, insightful, expert stories” that the company believes its members will enjoy. (A sample selection is here.)

To determine which stories receive a bonus, Medium curators will read all content published for members, then mark those they believe to be high-quality in an important topic area in order to reward the author.

The bonus level is currently set at $100, but that could change in the future.

“Medium Editor’s bonuses are part of our continuing effort to build a system that pays writers based on value to readers, not click value to advertisers,” a Medium spokesperson told TechCrunch. “We’re focused on quality, and on building the best subscription-based platform for reading and writing, where people can discover unique ideas and perspectives all in one place. We want to help create a path for writers that hasn’t existed before.”

 


Source: Tech Crunch

Introducing the TechCrunch Disrupt SF ’18 Virtual Hackathon

We’ve told you that TechCrunch Disrupt San Francisco 2018 is going to be the biggest, most ambitious Disrupt ever — and we’re serious. So serious, in fact, that we’re super-sizing the Hackathon, taking it online and making it global. Now thousands of the world’s most talented developers, programmers, hackers and tech makers can participate and submit their hacks from anywhere in the world.

If you know Disrupt, you know the Hackathon. It’s where hundreds of talented tech creators enter a 24-hour frenzied sprint to develop amazing products. Products like Quick Insurance — the easiest way to purchase an insurance product for all your valuable stuff (Disrupt Berlin ’17); Alexa Shop Assist — lets you ask Alexa where to find products in a store (Disrupt SF ‘17) and reVIVE — a VR solution that provides both a diagnostic and treatment mechanism for ADHD (Disrupt NY ‘17) — all previous Hackathon winners.

Now imagine the possibilities when thousands of highly motivated coders, hackers and programmers around the world focus their talents in a global Hackathon. Epic doesn’t even begin to describe it.

As you can imagine, an event this size requires substantially more time than 24-hours. More details will be unveiled in the coming weeks, but here’s the basic gist of how it’s all going to work. But before you read any further, be sure to sign up for any virtual Hackathon updates so you won’t miss a thing.

We’re going to ask you to show us how you’d creatively produce and apply technology to solve various challenges. A panel of judges will review all eligible submitted hacks and rate them on a scale of 1-5. The members of every team that scores a three or higher will receive Innovator Passes to TechCrunch Disrupt SF 2018.

The 30 highest-scoring teams make it to the semi-finals, where they get to demo their hack at Disrupt SF. From there, we’ll choose 10 of those teams to pitch their hack on The Next Stage in front of thousands of Disrupt SF attendees. One of those 10 teams will win the $10,000 grand prize and be the first-ever TechCrunch Disrupt Virtual Hackathon champ.

While this Hackathon is virtual, the sponsored prizes are very real — and plentiful. Be sure to sign up for updates and announcements. You’ll get the details as they become available, and we’ll let you know when you can register to participate. Hope to “see” you there!


Source: Tech Crunch

Bird adds a former Lyft VP of Government Relations as chief legal officer

Bird has made another key hire as it looks to spread its electric scooter rental business across the nation.

The company has brought on former Lyft vice president of government relations, David Estrada, to be its chief legal officer.

He’s going to take over the company’s compliance and government relations efforts just as Bird seems poised for a big, nationwide rollout following its huge $100 million raise.

Estrada will be facing similar challenges to the ones he had to deal with at Lyft as he helped grow the nation’s second largest ride-hailing service.

Bird has some unique hurdles to overcome — including pushback from local businesses that find the scooters to be more nuisance than last-mile transportation savior; local governments worried about both the traffic and safety risks that scooters may pose on streets and sidewalks; and competition from other services like LimeBike, which has rolled out a scooter service of its own.

Estrada most recently served as the chief legal officer and head of public policy for the electric aircraft company, Kitty Hawk. He served as the CLO at Lyft from 2014 to 2015 and had also worked as the legal director for Google X, working with states on legislation around autonomous vehicles, Google Glass and drone delivery.

David Estrada


Source: Tech Crunch

Ben is a chatbot that lets you learn about and buy Bitcoin

It’s generally a given that whenever a new technology takes off people rush into the space to build everything under the sun, and eventually natural selection kicks in and only the truly useful remain. For example, chatbots became trendy last year and we quickly began seeing chatbots for weather, movie recommendations, personal finance, etc. Some of these are useful, but until natural language processing improves you’re probably better just doing the task yourself.

But there are a few exceptions, with one in particular being chatbots designed for the purpose of making a very complex topic or task approachable to the average person.

Like cryptocurrencies.

Ben is a chatbot that lets anyone become familiar with cryptocurrencies via a recognizable chat interface. By talking with “Ben”, users can do things like take lessons and learn about cryptocurrency, read the latest industry news, and of course buy and sell Bitcoin.

By focusing on an underserved market (i.e people who have no idea what Bitcoin is or how to buy it) Ben has the unique advantage of not having to go head to head with established crypto titans like Coinbase or Circle.

The startup is part of Y Combinator’s Winter ’18 batch, and previously raised a $580K pre-seed from Third Kind Venture Capital and various angel investors.

After completing a KYC check (which is also done via chat) users in 21 states can buy and sell Bitcoin, with other states and support for Ethereum, Ripple, and Bitcoin Cash rolling out in the coming months. The startup charges 1% for buys and sells, which is in line or lower than most major exchanges.

The app also has a social feature where you can link with friends to see their returns (only on a percentage basis) to see who is a better investor.

User’s cryptocurrency is stored in the cloud but their private keys live only on their own personal device, which isn’t as secure as complete cold storage but does ensure that your bitcoin can’t be spent without someone having access to your phone. Ben also gives new users a backup seed to write down in case they lose their phone.

But Ben isn’t necessarily meant to support an experienced crypto user who has a high-value portfolio and needs advanced features and security.

Instead, the startup’s goal is to make buying and learning about cryptocurrency accessible to anyone, especially those without the technical knowledge or desire to spend the time learning how an exchange world. And as natural language technology evolves Ben will be able to answer more and more questions over time, making it a perfect on-ramp for people who need a little more hand holding before they open their wallet and trade their (actual) benjamins for a string of ones and zeros.


Source: Tech Crunch

Meet the startups that pitched at EF’s 9th Demo Day in London

Entrepreneur First (EF), the company builder and “talent first” investor, held its ninth London Demo Day this afternoon. Once again, the pitches took place in front of a packed crowd at King’s Place in London’s King Cross area, seeing 19 startups pitch their wares to investors, press and other actors in the European tech scene.

EF stands out from the plethora of demo days that the U.K. capital city hosts because of the way the investor backs individuals “pre-team, pre-idea” — meaning that the companies pitching only came into existence over the last 6 months and perhaps may never have done so without the founders entering the programme.

As is now a tradition, prior to the pitches, EF co-founder Matt Clifford took the chance to announce some EF news of its own. Already operating in London, Singapore and Berlin, the company builder — which last year picked up backing in a $12.4 million round led by Silicon Valley’s Greylock Partners — is expanding to Hong Kong to double down on its Asia ambitions, kicking off with a local programme in July. Heading up EF’s Hong Kong office is former Airbnb and Google exec Lavina Tien — you can read my full report here.

The themes for EF’s ninth London Demo Day continued to reflect the company builder’s focus on recruiting the best technical and domain expert talent — both recent graduates and also people already working at tech companies — where they are encouraged to try their hand at entrepreneurship. The pitches spanned AI/machine learning, automation, healthtech, legal tech, financial services, new interfaces and input devices. And, being that this is 2018, the blockchain and cryptocurrency, although, thankfully, there wasn’t an ICO in sight.

Low on sleep and therefore particularly prone to pitch-lash, my picks this time around were Limbic, which wants to bring emotional intelligence to software (and therefore hardware) by measuring changes to a part of your brain called the ‘limbic system’ via your heartbeat; nPlan, which wants to use machine learning to enable major construction work schedules to be more accurate and run on or ahead of time; and Inoviv, which is developing technology based on unique insights into proteomics to help match patients with the right drugs.

The full list of presenting teams (in their own words)

Papercup translates the voice track on videos so every creator can expand their reach to seven billion people.
CreditMint is decentralising corporate lending.
nPlan accelerates the global construction industry.
Nivoda aggregates the world’s diamonds.
Headlight AI provides intelligent sensing and mapping software for harsh environments.
Octeract solves today’s unsolvable optimization problems.
Beneficiary maps the impact of the world’s philanthropic efforts and helps charities identify the most effective ways to improve lives.
Ginie AI turns term sheets into contracts.
Prime Factor Capital is a crypto asset manager.
Panopy is a performance management platform that removes workplace bias.
Mimica builds self-learning automations for digital work.
Inoviv matches patients with the right drugs.
PolyAI is democratising conversational AI to give machines a voice.
Plural AI is building a new kind of search engine: a knowledge engine.
ArrayStream Technologies helps fund providers launch next generation AI-powered mutual funds.
Limbic provides computers with vital emotional input.
Plumerai is making small machines intelligent.
TokenAnalyst is bringing transparency to the decentralized economy.
Massless is the future of three-dimensional immersive design.


Source: Tech Crunch

Zuckerberg responds to Cambridge scandal, will block data access of unused apps

“I started Facebook, and at the end of the day I’m responsible for what happens on our platform” Facebook CEO Mark Zuckerberg posted after days of the public and government officials waiting for him to speak up about the Cambridge Analytica scandal since it broke Friday. “We have a responsibility to protect your data, and if we can’t then we don’t deserve to serve you.”

Zuckerberg laid out a slate of changes Facebook will make to prevent past and future abuses of user data by app developers. Those include:

  1. Blocking data access of apps you haven’t used for three months or more
  2. Auditing old apps that collected a lot of personal data
  3. Reducing the amount of data apps can pull using Facebook Login without an additional permissions screen to just your name, profile photo, and email address
  4. Requiring a signed contract from developers that want to pull your posts or private information
  5. Surfacing Facebook’s privacy third-party app privacy settings tool atop the News Feed to help people repeal access to apps
  6. Telling people if their data was misued by the app associated with Cambridge Analytica, or apps Facebook bans for misue in the future.

What’s missing from this response is any indication why Facebook didn’t do more to enforce its policy prohibiting apps from sharing user data, or why it took Cambridge Analytica at their word when they said they deleted the data without proper investigation.

The proposed solutions should help users take better control of their data while putting sensible friction and documentation in place for app developers that want people’s personal info or content. The audits of developers who pulled lots of friends’ data before the 2014 change that restricted that ability could root out some more bad actors.

But overall, the plan doesn’t address the fact that tons of developers pulled and may still be in possession of illicit Facebook data. Now off of Facebook’s servers, it has little control over it. Finding and deleting every copy of these data sets may be impossible. That could lead to future data scandals that may make people take Zuckerberg up on his assertion that if Facebook can’t keep people’s data safe, they shouldn’t use it.

You can read Zuckerberg’s full post below:

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I want to share an update on the Cambridge Analytica situation — including the steps we've already taken and our next…

Posted by Mark Zuckerberg on Wednesday, March 21, 2018


Source: Tech Crunch

To protect election systems from hacking, states are getting cozier with Homeland Security

It might be a snow day in Washington, but the Senate Intelligence Committee hearing on election system security continued as planned. During Wednesday’s hearing, Homeland Security Secretary Kirstjen Nielsen and her predecessor Jeh Johnson appeared with a panel of state election officials to hash out the recommendations issued by the committee on Tuesday.

“This issue is urgent,” said Senate Intel Chairman Richard Burr in his opening statements. “If we start to fix these problems tomorrow, we still might not be in time to save the system for [2018] and 2020.”

The hearing often turned to what broke down during the 2016 election, describing the kind of measures and policies that need to be put in place to allow federal and state officials to communicate smoothly around future threats, including the established threat from Russia. We learned last year that Russia targeted election systems in at least 21 states. Many members of the committee expect other U.S. adversaries to adopt that same model around known vulnerabilities.

“Despite evidence of interference, the federal government and the states had barely communicated about strengthening our defenses,” said Senate Intel Vice Chair Mark Warner. “It was not until the fall of 2017 that DHS even fully notified the states they had been potential targets.”

So what’s changing?

For one, Homeland Security won’t let coordinating the security clearances for as many as 150 relevant state election officials get in the way of handing down important election system intelligence. Only 20 officials out of that 150 number have that clearance now.

“We’ve worked out the processes whereby if we have actionable information we will provide it to the state and local officials on a day read-in so we are not letting the lack of clearance hold us back,” Nielsen said. “If we have information to share with them in respect to a real threat, we will do so.”

According to Amy Cohen, executive director of the National Association of State Election Directors, an organization that brings together election officials in all 50 states, states have made “great strides” since the former DHS secretary designated all election systems as critical infrastructure in January of 2017.

States that may have been nervous about federal overreach after the critical infrastructure designation (which applied to all aspects of federal state and local elections including polling places, storage facilities, voter registration databases and the voting machines themselves) seem to be warming up to and opting into the “technical resources” that Homeland Security has on offer. As of today, more than half of the states have signed up for Homeland Security’s optional cybersecurity audits. That program helps states identify potential system vulnerabilities and makes recommendations based on its findings.

“To be clear, there has been a learning curve on the sharing of information,” Nielsen said. One challenge is understanding how states vary in operating and organizing their elections. For example, an election that would be run by a county in one state might be the domain of the governor or the secretary of state’s office in another.

“Today I can say with confidence that we know whom to contact in every state to share threat information,” Nielsen said. “That did not exist in 2016.”

While Homeland Security and the states have made progress since the 2016 election, those improvements are incremental and uneven. State budgets vary and some rely more heavily on federal funds for required steps for securing their elections, like purging insecure election machines and purchasing new machines that leave an auditable paper trail. Many states are currently undertaking the steps necessary to get their election systems up to Homeland Security’s recommended standards, even as U.S. adversaries likely continue to probe existing systems for cyber weaknesses.

“The threat of interference remains,” Nielsen admitted. “We recognize that the 2018 midterm and future elections are clearly potential targets for Russian hacking attempts.”


Source: Tech Crunch

Mobile gaming is having a moment, and Apple has the reins

It’s moved beyond tradition and into the realm of meme that Apple manages to dominate the news cycle around major industry events all while not actually participating in said events. CES rolls around and every story is about HomeKit or its competitors, another tech giant has a conference and the news is that Apple updated some random subsystem of its ever-larger ecosystem of devices and software .

This is, undoubtedly planned by Apple in many instances. And why not? Why shouldn’t it own the cycle when it can, it’s only strategically sound.

This week, the 2018 Game Developer’s Conference is going on and there’s a bunch of news coverage about various aspects of the show. There are all of the pre-written embargo bits about big titles and high-profile indies, there are the trend pieces and, of course, there’s the traditional ennui-laden ‘who is this event even for’ post that accompanies any industry event that achieves critical mass.

But the absolute biggest story of the event wasn’t even at the event. It was the launch of Fortnite and, shortly thereafter, PlayerUnknown’s Battlegrounds on mobile devices. Specifically, both were launched on iOS and PUBG hit Android simultaneously.

The launch of Fortnite, especially, resonates across the larger gaming spectrum in several unique ways. It’s the full and complete game as present on consoles, it’s iOS-first and it supports cross-platform play with console and PC players.

This has, essentially, never happened before. There have been stabs at one or more of those conditions on experimental levels but it really marks a watershed in the games industry that could serve to change the psychology around the platform discussion in major ways. 

For one, though the shape of GDC has changed over the years as it relates to mobile gaming – it’s only recently that the conference has become dominated by indie titles that are mobile centric. The big players and triple-A console titles still take up a lot of air, but the long tail is very long and mobile is not synonymous with “casual gamers” as it once was.

I remember the GDC before we launched Monument Valley,” says Dan Gray of Monument Valley 2 studio ustwo. “We were fortunate enough that Unity offered us a place on their stand. Nobody had heard of us or our game and we were begging journalists to come say hello, it’s crazy how things have changed in four years. We’ve now got three speakers at the conference this year, people stop you in the street (within a two block radius) and we’re asked to be part of interviews like this about the future of mobile.”

Zach Gage, the creator of SpellTower, and my wife’s favorite game of all time, Flip Flip Solitaire, says that things feel like they have calmed down a bit. “It seems like that might be boring, but actually I think it’s quite exciting, because a consequence of it is that playing games has become just a normal thing that everyone does… which frankly, is wild. Games have never had the cultural reach that they do now, and it’s largely because of the App Store and these magical devices that are in everyones pockets.”

Alto’s Odyssey is the followup to Snowman’s 2015 endless boarder Alto’s Adventure. If you look at these two titles, three years apart, you can see the encapsulation of the growth and maturity of gaming on iOS. The original game was fun, but the newer title is beyond fun and into a realm where you can see the form being elevated into art. And it’s happening blazingly fast.

“There’s a real and continually growing sense that mobile is a platform to launch compelling, artful experiences,” says Snowman’s Ryan Cash. “This has always been the sentiment among the really amazing community of developers we’ve been lucky enough to meet. What’s most exciting to me, now, though, is hearing this acknowledged by representatives of major console platforms. Having conversations with people about their favorite games from the past year, and seeing that many of them are titles tailor-made for mobile platforms, is really gratifying. I definitely don’t want to paint the picture that mobile gaming has ever been some sort of pariah, but there’s a definite sense that more people are realizing how unique an experience it is to play games on these deeply personal devices.”

Mobile gaming as a whole has fought since the beginning against the depiction that it was for wasting time only, not making ‘true art’, which was reserved for consoles or dedicated gaming platforms. Aside from the ‘casual’ vs. ‘hardcore’ debate, which is more about mechanics, there was a general stigma that mobile gaming was a sidecar bet to the main functions of these devices, and that their depth would always reflect that. But the narratives and themes being tackled on the platform beyond just clever mechanics are really incredible.

Playing Monument Valley 2 together with my daughter really just blew my doors off, and I think it changed a lot of people’s minds in this regard. The interplay between the characters and environment and a surprisingly emotional undercurrent for a puzzle game made it a breakout that was also a breakthrough of sorts.

“There’s so many things about games that are so awesome that the average person on the street doesn’t even know about,” says Gray. “As small developers right now we have the chance to make somebody feel a range of emotions about a video game for the first time, it’s not often you’re in the right place at the right time for this and to do it with the most personal device that sits in your pocket is the perfect opportunity.”

The fact that so many of the highest profile titles are launching on iOS first is a constant source of consternation for Android users, but it’s largely a function of addressable audience.

I spoke to Apple VP Greg Joswiak about Apple’s place in the industry. “Gaming has always been one of the most popular categories on the App Store,” he says. A recent relaunch of the App Store put gaming into its own section and introduced a Today tab that tells stories about the games and about their developers.

That redesign, he says, has been effective. “Traffic to the App Store is up significantly, and with higher traffic, of course, comes higher sales.”

“One thing I think smaller developers appreciate from this is the ability to show the people behind the games,” says ustwo’s Gray about the new gaming and Today sections in the App Store. “Previously customers would just see an icon and assume a corporation of 200 made the game, but now it’s great we can show this really is a labour of love for a small group of people who’re trying to make something special. Hopefully this leads to players seeing the value in paying up front for games in the future once they can see the craft that goes into something.”

Snowman’s Cash agrees. “It’s often hard to communicate the why behind the games you’re making — not just what your game is and does, but how much went into making it, and what it could mean to your players. The stories that now sit on the Today tab are a really exciting way to do this; as an example, when Alto’s Odyssey released for pre-order, we saw a really positive player response to the discussion of the game’s development. I think the variety that the new App Store encourages as well, through rotational stories and regularly refreshed sections, infuses a sense of variety that’s great for both players and developers. There’s a real sense I’m hearing that this setup is equipped to help apps and games surface, and stayed surfaced, in a longer term and more sustainable way.”

In addition, there are some technical advantages that keep Apple ahead of Android in this arena. Plenty of Android devices are very performant and capable in individual ways, but Apple has a deep holistic grasp of its hardware that allow it to push platform advantages in introducing new frameworks like ARKit. Google’s efforts in the area with AR Core are just getting started with the first batch of 1.0 apps coming online now, but Google will always be hamstrung by the platform fragmentation that forces developers to target a huge array of possible software and hardware limitations that their apps and games will run up against.

This makes shipping technically ambitious projects like Fortnite on Android as well as iOS a daunting task. “There’s a very wide range of Android devices that we want to support,” Epic Games’ Nick Chester told Forbes. “We want to make sure Android players have a great experience, so we’re taking more time to get it right.“

That wide range of devices includes an insane differential in GPU capability, processing power, Android version and update status.

“We bring a very homogenous customer base to developers where 90% of [devices] are on the current versions of iOS,” says Joswiak. Apple’s customers embrace those changes and updates quickly, he says, and this allows developers to target new features and the full capabilities of the devices more quickly.

Ryan Cash sees these launches on iOS of ‘full games’ as they exist elsewhere as a touchstone of sorts that could legitimize the idea of mobile as a parity platform.

“We have a few die-hard Fortnite players on the team, and the mobile version has them extremely excited,” says Cash. “I think more than the completeness of these games (which is in of itself a technical feat worth celebrating!), things like Epic’s dedication to cross-platform play are massive. Creating these linked ecosystems where players who prefer gaming on their iPhones can enjoy huge cultural touchstone titles like Fortnite alongside console players is massive. That brings us one step closer to an industry attitude which focuses more on accessibility, and less on siloing off experiences and separating them into tiers of perceived quality.”

“I think what is happening is people are starting to recognize that ios devices are everywhere, and they are the primary computers of many people,” says Zach Gage. “When people watch a game on Twitch, they take their iPhone out of their pocket and download it. Not because they want to know if there’s a mobile version, but because they just want the game. It’s natural to assume that these games available for a computer or a playstation, and it’s now natural to assume that it would be available for your phone.”

Ustwo’s Gray says that it’s great that the big games are transitioning, but also cautions that there needs to be a sustainable environment for mid-priced games on iOS that specifically use the new capabilities of these devices.

“It’s great that such huge games are transitioning this way, but for me I’d really like to see more $30+ titles designed and developed specifically for iPhone and iPad as new IP, really taking advantage of of how these devices are used,” he says. “It’s definitely going to benefit the AppStore as a whole, but It does need to be acknowledged however that the way players interact with console/PC platforms and mobile are inherently different and should be designed accordingly. Session lengths and the interaction vocabulary of players are two of the main things to consider, but if a game manages to somehow satisfy the benefits of all those platforms then great, but I think it’s hard.”

Apple may not be an official sponsor of GDC, but it is hosting two sessions at the show including an introduction to Metal 2, its rendering pipeline, and ARKit, its hope for the future of gaming on mobile. This presence is exciting for a number of reasons, as it shows a greater willingness by Apple to engage the community that has grown around its platforms, but also that the industry is becoming truly integrated, with mobile taking its rightful place alongside console and portable gaming as a viable target for the industry’s most capable and interesting talent.

“They’re bringing the current generation of console games to iOS,” Joswiak says, of launches like Fortnite and PUBG and notes that he believes we’re at a tipping point when it comes to mobile gaming, because mobile platforms like the iPhone and iOS offer completely unique combinations of hardware and software features that are iterated on quickly.

“Every year we are able to amp up the tech that we bring to developers,” he says, comparing it to the 4-5 year cycle in console gaming hardware. “Before the industry knew it, we were blowing people away [with the tech]. The full gameplay of these titles has woken a lot of people up.”


Source: Tech Crunch